# CREATION

- [Unreal Development](/creation/unreal-development.md)
- [Get Started](/creation/unreal-development/getting-started.md): Practical steps to start building your experience in Unreal
- [Download the Editor](/creation/unreal-development/getting-started/downloading-the-tooling.md): Download our editor to start building Morpheus Platform experiences
- [Morpheus Base Project](/creation/unreal-development/getting-started/using-the-template-project.md)
- [Differences from Unreal](/creation/unreal-development/getting-started/differences-in-unreal-development-workflow.md)
- [Character Configuration](/creation/unreal-development/getting-started/differences-in-unreal-development-workflow/msquared-character-configuration.md)
- [Morpheus Networking](/creation/unreal-development/getting-started/networking.md)
- [Introduction to Morpheus Networking](/creation/unreal-development/getting-started/networking/networking.md)
- [Net Relevancy Levels](/creation/unreal-development/getting-started/networking/network-levels.md): Previously known as: Network Levels
- [Replicated Properties](/creation/unreal-development/getting-started/networking/replicated-properties.md)
- [RPCs](/creation/unreal-development/getting-started/networking/morpheus-rpcs.md)
- [Morpheus Render Targets](/creation/unreal-development/getting-started/networking/morpheus-render-targets.md)
- [Morpheus Array](/creation/unreal-development/getting-started/networking/how-to-morpheus-array.md)
- [Networking FAQ](/creation/unreal-development/getting-started/networking/networking-faq.md)
- [Replicating Sublevels](/creation/unreal-development/getting-started/networking/replicating-sublevels.md)
- [Creating a New Map](/creation/unreal-development/getting-started/creating-your-own-map.md)
- [Creating a new character](/creation/unreal-development/getting-started/creating-your-own-character.md)
- [Upload Content](/creation/unreal-development/getting-started/uploading-content.md): Upload your Unreal levels from the editor
- [Editor Versions](/creation/unreal-development/release-notes.md)
- [Morpheus Platform Release v39.1](/creation/unreal-development/release-notes/v39_1.md)
- [Morpheus Platform Release v39](/creation/unreal-development/release-notes/v39.md)
- [Morpheus Platform Release v38.1.3](/creation/unreal-development/release-notes/v38_1_3.md)
- [Morpheus Platform Release v38.1.2](/creation/unreal-development/release-notes/v38_1_2.md)
- [Morpheus Platform Release v38.1.1](/creation/unreal-development/release-notes/v38_1_1.md)
- [Morpheus Platform Release v38.1](/creation/unreal-development/release-notes/v38_1.md)
- [Morpheus Platform Release v37](/creation/unreal-development/release-notes/v37.md)
- [Morpheus Platform Release v36](/creation/unreal-development/release-notes/v36.md)
- [Morpheus Platform Release v35](/creation/unreal-development/release-notes/v35.md)
- [Morpheus Platform Release v34.1.1](/creation/unreal-development/release-notes/v34.md)
- [Morpheus Platform Release v33](/creation/unreal-development/release-notes/v33.md)
- [Morpheus Platform Release v32](/creation/unreal-development/release-notes/v32.md)
- [Morpheus Platform Release v31](/creation/unreal-development/release-notes/v31.md)
- [Morpheus Platform Release v30](/creation/unreal-development/release-notes/v30.md)
- [Performance Guarantees](/creation/unreal-development/performance-guarantees.md)
- [Features & Guides](/creation/unreal-development/features-and-tutorials.md)
- [Actor Pooling](/creation/unreal-development/features-and-tutorials/actor-pooling.md)
- [Asset Loader](/creation/unreal-development/features-and-tutorials/asset-loader.md)
- [Audio](/creation/unreal-development/features-and-tutorials/audio-and-sounds.md)
- [Avatars](/creation/unreal-development/features-and-tutorials/avatars.md): You in the Metaverse!
- [Creating an Avatar](/creation/unreal-development/features-and-tutorials/avatars/creating-mml-avatars-with-blender-and-free-rigging-tools.md): You can turn any humanoid mesh into an MSquared avatar with Blender and free rigging tools. Here is a full video run-through of the process:
- [Using an Avatar in-game](/creation/unreal-development/features-and-tutorials/avatars/using-an-avatar-in-game.md)
- [Custom Animation Variables](/creation/unreal-development/features-and-tutorials/avatars/bespoke-character-animations.md): Using animation variables outside of the default M2UP animation variables to control your Animation Blueprint.
- [Attachments](/creation/unreal-development/features-and-tutorials/avatars/avatar-attachments.md)
- [MML Attachments](/creation/unreal-development/features-and-tutorials/avatars/avatar-attachments/mml-attachments.md)
- [The MML Viewer](/creation/unreal-development/features-and-tutorials/avatars/the-mml-viewer.md)
- [Importing an NFT Collection](/creation/unreal-development/features-and-tutorials/avatars/supporting-an-nft-avatar-collection.md): Using MML Avatars with your Web3 NFT Collections
- [Capsules and Mesh Transforms](/creation/unreal-development/features-and-tutorials/avatars/capsules.md): M2UP's handling of the capsule component and mesh transforms when using MML avatars.
- [Avatar Physics Assets](/creation/unreal-development/features-and-tutorials/avatars/avatar-physics-assets.md): Assigning and replicating physics assets used on characters with an MML avatar.
- [Bots](/creation/unreal-development/features-and-tutorials/bots.md)
- [Capabilities](/creation/unreal-development/features-and-tutorials/capabilities.md)
- [Chat](/creation/unreal-development/features-and-tutorials/communication.md): Ways for Users to Communicate
- [Unreal Text Chat](/creation/unreal-development/features-and-tutorials/communication/unreal-text-chat.md)
- [Crash Reporting](/creation/unreal-development/features-and-tutorials/crash-reporting.md)
- [Crowd Audio](/creation/unreal-development/features-and-tutorials/crowd-audio.md)
- [CrowdAudioComponent advanced configuration](/creation/unreal-development/features-and-tutorials/crowd-audio/crowdaudiocomponent-advanced-configuration.md)
- [Crowd Rendering](/creation/unreal-development/features-and-tutorials/the-animated-crowd.md)
- [Animated Crowd](/creation/unreal-development/features-and-tutorials/the-animated-crowd/legacy-animated-crowd.md)
- [Animated Crowd Console Commands](/creation/unreal-development/features-and-tutorials/the-animated-crowd/legacy-animated-crowd/animated-crowd-console-commands.md)
- [Crowd Materials (MML)](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-materials.md)
- [Performance Parameters (MML)](/creation/unreal-development/features-and-tutorials/the-animated-crowd/performance-parameters.md)
- [Live Config Settings (MML)](/creation/unreal-development/features-and-tutorials/the-animated-crowd/live-config-settings.md)
- [Crowd Animation](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation.md)
- [Crowd Anim Blueprint](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint.md)
- [User Guide - Crowd Anim Blueprint](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/user-guide-crowd-anim-blueprint.md)
- [Reference Guide - ABP Nodes](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes.md)
- [Animation Playback](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/animation-playback.md)
- [States and State Machines](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/states-and-state-machines.md)
- [Variables](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/variables.md)
- [Transitions](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/transitions.md)
- [Special](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/special.md)
- [Blends](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/blends.md)
- [Additional Notes](/creation/unreal-development/features-and-tutorials/the-animated-crowd/crowd-animation/crowd-anim-blueprint/reference-guide-abp-nodes/additional-notes.md)
- [Crowds of NPCs](/creation/unreal-development/features-and-tutorials/how-to-create-a-npc-crowd.md)
- [Example Plugin](/creation/unreal-development/features-and-tutorials/the-m2-example-plugin.md)
- [The Example Character](/creation/unreal-development/features-and-tutorials/the-m2-example-plugin/the-example-character.md)
- [Nameplates](/creation/unreal-development/features-and-tutorials/the-m2-example-plugin/nameplates.md)
- [In-Game Roles](/creation/unreal-development/features-and-tutorials/the-m2-example-plugin/in-game-roles.md)
- [Resizing](/creation/unreal-development/features-and-tutorials/the-m2-example-plugin/resizing.md)
- [Footsteps Audio](/creation/unreal-development/features-and-tutorials/the-m2-example-plugin/footsteps-audio.md)
- [Helpers & Extras](/creation/unreal-development/features-and-tutorials/helpers-and-extras.md)
- [Advanced Graphics Settings](/creation/unreal-development/features-and-tutorials/helpers-and-extras/advanced-graphics-settings.md)
- [Automatic Mesh Validation](/creation/unreal-development/features-and-tutorials/helpers-and-extras/automatic-mesh-validation.md)
- [Action Gameplay Helper Components](/creation/unreal-development/features-and-tutorials/helpers-and-extras/action-gameplay-helper-components.md): Morpheus provided components to help you network shooter-related gameplay.
- [The Bootflow Subsystem](/creation/unreal-development/features-and-tutorials/helpers-and-extras/the-bootflow-subsystem.md)
- [Custom Console Commands](/creation/unreal-development/features-and-tutorials/helpers-and-extras/custom-console-commands.md): This page outlines some helpful console commands we've created to allow you to better test your world from PIE
- [Delay Buffer](/creation/unreal-development/features-and-tutorials/helpers-and-extras/delay-buffer.md)
- [Duplicate Objects](/creation/unreal-development/features-and-tutorials/helpers-and-extras/duplicate-objects.md)
- ["Instanced Objects" in Blueprints](/creation/unreal-development/features-and-tutorials/helpers-and-extras/instanced-objects-in-blueprints.md)
- [Listening to the application's focus changing](/creation/unreal-development/features-and-tutorials/helpers-and-extras/listening-to-the-applications-focus-changing.md)
- [Listening to Inputs on UObjects](/creation/unreal-development/features-and-tutorials/helpers-and-extras/listening-to-inputs-on-uobjects.md)
- [M2Extras: Skins System](/creation/unreal-development/features-and-tutorials/helpers-and-extras/m2extras-skins-system.md): Outlining a basic example system for how to make UI skins
- [Making DataAsset classes](/creation/unreal-development/features-and-tutorials/helpers-and-extras/making-dataasset-classes.md)
- [Morpheus UserID](/creation/unreal-development/features-and-tutorials/helpers-and-extras/the-user-id-replication-component.md)
- [Objects with "world context"](/creation/unreal-development/features-and-tutorials/helpers-and-extras/objects-with-world-context.md)
- [The "Wait For Condition" System](/creation/unreal-development/features-and-tutorials/helpers-and-extras/the-wait-for-condition-system.md)
- [World Services](/creation/unreal-development/features-and-tutorials/helpers-and-extras/world-services.md): Our answer to subsystems in Blueprints
- [Loading Screen](/creation/unreal-development/features-and-tutorials/entry-flow.md)
- [Live Config](/creation/unreal-development/features-and-tutorials/live-config.md): Configure your experiences in runtime
- [Editing for a World](/creation/unreal-development/features-and-tutorials/live-config/viewing-and-editing-live-config.md)
- [Editing Locally](/creation/unreal-development/features-and-tutorials/live-config/viewing-and-editing-live-config-1.md)
- [Default Settings](/creation/unreal-development/features-and-tutorials/live-config/available-origin-live-config-settings.md)
- [Accessing via Blueprint](/creation/unreal-development/features-and-tutorials/live-config/using-live-config-settings-in-unreal.md)
- [Adding New Settings](/creation/unreal-development/features-and-tutorials/live-config/adding-new-live-config-settings.md)
- [Overriding Defaults](/creation/unreal-development/features-and-tutorials/live-config/overriding-default-live-config-settings.md)
- [Using Arrays](/creation/unreal-development/features-and-tutorials/live-config/using-arrays-in-live-config.md)
- [MML](/creation/unreal-development/features-and-tutorials/mml.md): Support for the Metaversal Markup Language
- [Motion Capture](/creation/unreal-development/features-and-tutorials/motion-capture.md)
- [Notifications](/creation/unreal-development/features-and-tutorials/notifications.md)
- [Raycastable Crowd](/creation/unreal-development/features-and-tutorials/enabling-raytracing-for-crowd-members.md): Enabling line traces and collisions with actors who are being rendered with Crowd Rendering.
- [Singletons](/creation/unreal-development/features-and-tutorials/singletons.md)
- [Streaming & Multiplatform](/creation/unreal-development/features-and-tutorials/streaming-and-multiplatform.md)
- [GFN on Mobile](/creation/unreal-development/features-and-tutorials/streaming-and-multiplatform/gfn-on-mobile.md)
- [UI](/creation/unreal-development/features-and-tutorials/ui.md)
- ["UI Mode"](/creation/unreal-development/features-and-tutorials/ui/ui-mode.md)
- [Video Players](/creation/unreal-development/features-and-tutorials/video-players.md)
- [Millicast video streaming](/creation/unreal-development/features-and-tutorials/video-players/millicast-video-streaming.md)
- [How to Setup an In-Game Video Stream](/creation/unreal-development/features-and-tutorials/video-players/millicast-video-streaming/how-to-set-up-an-in-game-video-stream.md)
- [Embedded Unreal Video Player](/creation/unreal-development/features-and-tutorials/video-players/streaming-video-player.md)
- [Example Synced Video Player](/creation/unreal-development/features-and-tutorials/video-players/streaming-video-player/example-synced-video-player.md)
- [Morpheus Inspector](/creation/unreal-development/features-and-tutorials/inspector.md): How to use the Morpheus Admin Inspector visual debugger
- [Online Services](/creation/unreal-development/features-and-tutorials/online-services.md)
- [KV Store Service](/creation/unreal-development/features-and-tutorials/online-services/kv-store-service.md)
- [WebUI (Web Browser)](/creation/unreal-development/features-and-tutorials/web-browser.md)
- [Setup the browser widget](/creation/unreal-development/features-and-tutorials/web-browser/setup-the-browser-widget.md)
- [Viewport browser](/creation/unreal-development/features-and-tutorials/web-browser/viewport-browser.md)
- [In-world browser](/creation/unreal-development/features-and-tutorials/web-browser/in-world-browser.md)
- [Loading embedded pages](/creation/unreal-development/features-and-tutorials/web-browser/loading-embedded-pages.md)
- [Game <--> Browser Communication](/creation/unreal-development/features-and-tutorials/web-browser/game-less-than-greater-than-browser-communication.md)
- [Access control and security](/creation/unreal-development/features-and-tutorials/web-browser/access-control-and-security.md)
- [Debugging issues](/creation/unreal-development/features-and-tutorials/web-browser/debugging-issues.md)
- [Web Requests](/creation/unreal-development/features-and-tutorials/web-services.md): Invoking Json Web Services from MSquared
- [Http Requests](/creation/unreal-development/features-and-tutorials/web-services/http-requests.md): Calling Http services from Blueprint
- [Legacy HTTP Nodes](/creation/unreal-development/features-and-tutorials/web-services/http-requests/http-json-nodes.md): Calling Http services from Blueprint
- [JSON Handling](/creation/unreal-development/features-and-tutorials/web-services/working-with-json.md): Working with Json from Blueprints
- [WebSockets](/creation/unreal-development/features-and-tutorials/web-services/web-socket-connections.md): Interacting with web socket servers from Blueprint
- [Identity Validation](/creation/unreal-development/features-and-tutorials/web-services/validating-identity.md): How to validate user and Unreal server identity in your web api
- [Allowed External URLs](/creation/unreal-development/features-and-tutorials/web-services/configuring-external-url-access.md)
- [Walkthrough Example](/creation/unreal-development/features-and-tutorials/web-services/walk-through-example.md): Making a call to your web api from Blueprint
- [Example Counter Service](/creation/unreal-development/features-and-tutorials/web-services/walk-through-example/example-counter-service.md)
- [World Travel](/creation/unreal-development/features-and-tutorials/world-travel.md): How to portal between worlds
- [World Travel in the Editor](/creation/unreal-development/features-and-tutorials/world-travel/world-travel-in-the-editor.md)
- [Replicated Vehicles \[Experimental\]](/creation/unreal-development/features-and-tutorials/replicated-vehicles-experimental.md): Replicated vehicles in Morpheus.
- [Morpheus Animated Skeleton Component](/creation/unreal-development/features-and-tutorials/morpheus-animated-skeleton-component.md)
- [Replicated Capsule Component](/creation/unreal-development/features-and-tutorials/replicated-capsule-component.md)
- [Workflows](/creation/unreal-development/tutorials.md)
- [Upgrade the Editor](/creation/unreal-development/tutorials/upgrade-the-editor.md): Process for upgrading your Unreal project to a new Morpheus Platform editor version
- [Editing Project Settings](/creation/unreal-development/tutorials/adding-project-settings-config-overrides.md)
- [Profiling](/creation/unreal-development/tutorials/in-editor-performance-estimates.md)
- [Importing from Fab (Unreal Engine Marketplace)](/creation/unreal-development/tutorials/importing-unreal-marketplace-content.md)
- [Extra Workflows](/creation/unreal-development/tutorials/reference.md)
- [Setup Play-in-Editor](/creation/unreal-development/tutorials/reference/setting-up-play-in-editor.md)
- [Setup Local Asset Validation](/creation/unreal-development/tutorials/reference/setup-local-asset-validation.md)
- [Adding Gameplay Tags](/creation/unreal-development/tutorials/reference/adding-gameplay-tags.md)
- [Validating Game Assets](/creation/unreal-development/tutorials/reference/validating-game-assets.md)
- [Custom Connection Modes](/creation/unreal-development/tutorials/reference/connecting-clients-to-different-deployment-types.md)
- [Connect Editor to a World](/creation/unreal-development/tutorials/reference/connecting-editor-clients-to-a-live-world.md)
- [Common Issues](/creation/unreal-development/tutorials/reference/troubleshooting-and-known-issues.md)
- [Best Practices](/creation/unreal-development/best-practices.md): For large scale interactive experiences
- [Worlds](/creation/worlds.md): Worlds are live virtual spaces that are started and managed from their Morpheus Platform dashboard
- [Invite Players](/creation/worlds/invite-players.md)
- [Setting Role Groups](/creation/worlds/invite-players/role-groups.md): How to setup what Roles users have
- [Persistent Worlds](/creation/worlds/persistent-worlds.md)
- [Always on Worlds](/creation/worlds/always-on-world.md): The Always on Worlds feature allows continuous operation of your virtual environments.
- [Running Events](/creation/running-events.md)
- [Large Scale Events - Checklist](/creation/running-events/large-scale-events-checklist.md)
- [Anti-Cheat (EAC)](/creation/running-events/setup-easy-anti-cheat-eac.md)
- [Player Entry](/creation/running-events/player-entry.md)
- [React Native](/creation/running-events/player-entry/embedding-client-in-mobile-app.md): Supporting Mobile Accessibility to your Event for Users
- [Steam](/creation/running-events/player-entry/steam.md)
- [Native iOS](/creation/running-events/player-entry/native-ios.md)
- [Hardware Requirements](/creation/running-events/player-entry/minimum-hardware-requirements.md): Here is information regarding the minimum hardware requirements for each tool.
- [Broadcast](/creation/running-events/broadcast.md): How to broadcast your event to streaming platforms
- [OBS Integration](/creation/running-events/broadcast/obs-integration.md): How to broadcast the experience out to other platforms
- [Failover](/creation/running-events/failover.md): How to set up a backup deployment in case of server issues
- [Capacity and Queue Management](/creation/running-events/capacity-and-queue-management.md)
