# Latency Inspector

{% hint style="success" %}
verified: 2025-12-04 version: 1.0
{% endhint %}

There are some built in Morpheus tools to monitor latency, using the `MorpheusLatencyInspector` class. The easiest way to use the tool is to add a `BPM_LatencyInspectorSingleton` to the `AdditionalSingletons` section of the World Settings:

<figure><img src="/files/Ds94oOTtp0oOCV74cuFe" alt=""><figcaption></figcaption></figure>

This will spawn a Morpheus Actor in your world that can be used to monitor network latency.

To use the tool, open the console and enter the command `Morpheus.Inspector.Latency`. By default this will spawn a `BPM_LatencyInspector` actor that will add a UI element to your HUD:

<figure><img src="/files/s2NRhDzluZDTd9DLnLU1" alt=""><figcaption></figcaption></figure>

The behaviour can be modified if desired by using your own version of blueprint derived from `MorpheusLatencyInspectorSingleton` instead of `BPM_LatencyInspectorSingleton`.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.msquared.io/creation/unreal-development/features-and-tutorials/latency-inspector.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
