> For the complete documentation index, see [llms.txt](https://docs.msquared.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.msquared.io/creation/unreal-development/features-and-tutorials/live-config/overriding-default-live-config-settings.md).

# Overriding Defaults

{% hint style="success" %}
verified: 2025-11-20 version: v39
{% endhint %}

In some cases, you may find that default values set by the Live Config schema are not suitable for your project's use-case. To work around this, **projects can define a set of live config override files** as needed.

Overrides to schema default values can be specified by defining a set of `{config-name}.override.json` files under certain paths in your project (see [override levels](#override-levels) below).\
Override files should be **formatted as a subset of the live config settings defined in your schema**. For instance:

{% code title="game.override.json" %}

```json
{
    "Activities":
    {
        "MaxActivitiesPerPlayer": 99
    }
}
```

{% endcode %}

is a valid override file for the `game` Live Config. As such, any world that is started for this project would launch with `"Activities.MaxActivitiesPerPlayer"` setting set to 99.

(**Note**: any settings that are defined in an override file but not in the present in the schema will be ignored)

### Override levels

Currently, we support the following levels of override, which will be applied in the listed order:

* **The Project level**\
  These overrides will apply for all worlds running on the project content build.
  * Directory: `{project-root}/Config/LiveConfig/Overrides/`
    * e.g.: `.../Overrides/game.override.json`\\
* **The Map level**\
  These overrides will apply for all worlds running on the given map. The override directory name **must exactly match** the short package name of the map asset in Unreal.
  * These overrides **takes precedence over any overrides on the project-level.**
  * Directory: `{project-root}/Config/LiveConfig/Overrides/{map-name}/`
    * e.g: `.../Overrides/Meadow/game.override.json`\\
* **The Editor**\
  Certain live config settings may only be applicable on a cloud deployment. In these instances, you can specify editor overrides on your project build. Note that PIE sessions will also apply the project/map level above as appropriate.
  * Project Editor override
    * This override will apply on PIE only for this project, and **takes precedence over Project- and Map- level overrides.**
    * Directory: `{project-root}/Config/LiveConfig/Overrides/Editor/`
      * e.g: `.../Overrides/Editor/game.override.json`


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.msquared.io/creation/unreal-development/features-and-tutorials/live-config/overriding-default-live-config-settings.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
