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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. User Collections
  5. Accessing from Unreal

Creating Objects Definitions

This page will detail how to create object definitions in a datasource from unreal.

PreviousAccessing from UnrealNextTransfer Objects

Last updated 8 months ago

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You can now create objects using the M2_WebPlatformUserCollectionsService. This can be done on servers or clients. If done on clients, the object will also be added to the user collection for the authorised user.

You can use this to configure: - The datasource to add the object definition (required) - The name of the object (required) - The object definition properties (optional) - Image data to be associated with the object (optional)

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