LogoLogo
What's new?StatusMSquared
  • Morpheus Platform Documentation
  • What is Morpheus Platform?
    • Glossary
    • Interoperability
    • Support
    • EULA
  • Firewall Problems
  • CREATION
    • Unreal Development
      • Get Started
        • Download the Editor
        • Upload Content
        • Creating your Own Map
        • Morpheus Base Project
        • Differences from Unreal
          • Character Configuration
        • Morpheus Networking
          • Introduction to Morpheus Networking
          • Network Levels
          • Replicated Properties
          • RPCs
          • Morpheus Render Targets
          • Morpheus Array
          • Networking FAQ
          • Replicating Sublevels
      • Editor Versions
      • Features & Guides
        • Example Plugin
          • Nameplates
          • In-Game Roles
          • Resizing
        • Actor Pooling
        • Audio
        • Avatars
          • Creating an Avatar
          • Attachments
            • MML Attachments
          • Custom Animation Variables
          • Importing an NFT Collection
          • Capsules and Mesh Transforms
        • Bots
        • Chat
          • Unreal Text Chat
        • Control Panels
          • Control Panel Configuration
          • DJ Booth Mission Control
          • Observer Controls
        • Crowd Audio
        • Crowd Rendering
          • Legacy Animated Crowd
            • Animated Crowd Console Commands
            • Attaching static meshes to crowd members
          • Crowd Materials
          • Performance Parameters
          • Live Config Settings
          • Crowd Animation
            • Crowd Anim Blueprint
              • User Guide - Crowd Anim Blueprint
              • Reference Guide - ABP Nodes
                • Animation Playback
                • States and State Machines
                • Variables
                • Transitions
                • Special
                • Blends
                • Additional Notes
        • Helpers & Extras
          • "Instanced Objects" in Blueprints
          • Objects with "world context"
          • Making DataAsset classes
          • Duplicate Objects
          • The Bootflow Subsystem
          • The "Wait For Condition" System
          • Advanced Graphics Settings
          • Listening to Inputs on UObjects
          • Morpheus UserID
          • World Services
          • M2Extras: Skins System
        • Loading Screen
        • Live Config
          • Editing for a World
          • Editing Locally
          • Default Settings
          • Accessing via Blueprint
          • Adding New Settings
          • Overriding Defaults
          • Using Arrays
        • MML
        • Motion Capture
        • Networking
        • Notifications
        • Raycastable Crowd
        • Singletons
        • Streaming & Multiplatform
          • GFN on Mobile
        • UI
          • "UI Mode"
        • User Collections
          • Creating a New Object Definition
          • Accessing from Unreal
            • Creating Objects Definitions
            • Transfer Objects
            • User Collection Views
            • Receiving Updates
        • Video Players
          • Embedded Video Player
          • Millicast video streaming
            • How to Setup an In-Game Video Stream
            • Picture-in-Picture mode
          • Streaming Video Player
            • How to Setup a URL Video Player
            • Picture-in-Picture mode
        • Visual Debugging
          • Inspector
        • Web UI
        • Online Services
          • KV Store Service
        • Web Requests
          • Http Requests
            • Legacy HTTP Nodes
          • JSON Handling
          • WebSockets
          • Identity Validation
          • Allowed External URLs
          • Walkthrough Example
            • Example Counter Service
        • World Travel
          • World Travel in the Editor
        • Avatar Physics Assets
        • Action Gameplay Helper Components
      • Workflows
        • Upgrade the Editor
        • Editing Project Settings
        • Profiling
        • Performance Guarantees
        • Marketplace Importing
        • Extra Workflows
          • Setup Play-in-Editor
          • Setup Local Asset Validation
          • Adding Gameplay Tags
          • Validating Game Assets
          • Custom Connection Modes
          • Connect Editor to a World
          • Common Issues
      • Best Practices
    • Worlds
      • Invite Players
        • Setting Role Groups
      • Persistent Worlds
      • Always on Worlds
    • Running Events
      • Large Scale Events - Checklist
      • Anti-Cheat (EAC)
      • Player Entry
        • React Native
        • Steam
        • Hardware Requirements
      • Broadcast
        • OBS Integration
      • Failover
      • Capacity and Queue Management
  • ADMINS
    • Access Control
      • Add Metaverse Contributors
      • Create a New Project
    • Pricing
      • Development Support
      • Included Usage & Overages
      • Cloud Streaming
      • Access Modes
      • War Room Support
      • Platform SLA
    • Settings
      • Projects
  • APIs and Tooling
    • API Reference
      • Accounts
      • Events
      • Key/Value Store
      • Organizations
      • Realtime
      • User Profile
      • World Builder
      • Worlds
    • Template Web App
      • Moderation
    • Pixel Streaming
    • Launcher
  • Integrations
    • Analytics
      • Send Events from Web
      • Send Events from Unreal
    • Chat
      • Integrate Pubnub with your Unreal Project
      • Add Moderation to Chat
Powered by GitBook
On this page
  • Native Clients
  • GeForce Now
  • Ports
  • Testing
  • Availability

Was this helpful?

Firewall Problems

Guidance for accessing the M² platform via a corporate firewall

PreviousEULANextUnreal Development

Last updated 1 day ago

Was this helpful?

Native Clients

Downloading and running the MSquared client requires access to . Some corporate firewalls block access to certain ports or IPs used by GCP, which can prevent this working. You will need to allow the following ports and IPs:

Ports

7000-7100

IP Allow List

8.34.208.0/23

8.34.211.0/24

8.34.220.0/22

23.251.128.0/20

34.14.0.0/17

34.22.112.0/20

34.22.128.0/17

34.34.128.0/18

34.38.0.0/16

34.52.128.0/17

34.53.128.0/17

34.62.0.0/16

34.76.0.0/14

34.118.254.0/23

34.140.0.0/16

35.187.0.0/17

35.187.160.0/19

35.189.192.0/18

35.190.192.0/19

35.195.0.0/16

35.205.0.0/16

35.206.128.0/18

35.210.0.0/16

35.220.96.0/19

35.233.0.0/17

35.240.0.0/17

35.241.128.0/17

35.242.64.0/19

104.155.0.0/17

104.199.0.0/18

104.199.66.0/23

104.199.68.0/22

104.199.72.0/21

104.199.80.0/20

104.199.96.0/20

130.211.48.0/20

130.211.64.0/19

130.211.96.0/20

146.148.2.0/23

146.148.4.0/22

146.148.8.0/21

146.148.16.0/20

146.148.112.0/20

192.158.28.0/22

34.1.224.0/19

34.12.0.0/16

34.13.128.0/17

34.32.128.0/17

34.34.0.0/17

34.90.0.0/15

34.104.126.0/23

34.124.62.0/23

34.141.128.0/17

34.147.0.0/17

34.153.45.0/24

34.153.237.0/24

34.157.80.0/23

34.157.92.0/22

34.157.208.0/23

34.157.220.0/22

35.204.0.0/16

35.214.128.0/17

35.220.16.0/23

35.234.160.0/20

35.242.16.0/23

GeForce Now

Ports

In order to access events & content via Nvidia's GeForce Now pixel streaming, you should open the following ports:

  • 49003 – UDP Inbound AUDIO

  • 49004 – UDP Outbound AUDIO

  • 49005 – UDP Inbound VIDEO

  • 49006 – TCP/UDP Outbound/Inbound Remote Input

If GeForce NOW is running behind a corporate or school firewall, the firewall should allow traffic to/from GeForce NOW servers’ UDP ports between 10000 and 20000.

Testing

You can check whether your network is blocking pixel-streaming traffic by trying to access an event or content and seeing whether you are presented with an error similar to:

Availability

As of 2025, GeForce Now should cover all major regions in the world, specific data centers are listed below, if your desired country is not listed GFN may still be accessible in those countries. For additional testing, we would recommend using a VPN and accessing the Construct test map mentioned above:

GFN On-demand datacentres

  • Åland (Finland)

  • Albania

  • Andorra

  • Anguilla

  • Australia - Served via Japan

  • Austria

  • Bahamas

  • Barbados

  • Belgium

  • Bermuda

  • Bosnia and Herzegovina

  • British Virgin Islands

  • Bulgaria

  • Canada

  • Canary Islands (Spain)

  • Cayman Islands

  • Croatia

  • Cyprus

  • Czechia (Czech Republic)

  • Denmark

  • Dominica

  • Dominican Republic

  • El Salvador

  • Estonia

  • Faroe Islands

  • Finland

  • France

  • Germany

  • Gibraltar

  • Greece

  • Greenland

  • Guadeloupe

  • Guatemala

  • Guernsey

  • Honduras

  • Hong Kong

  • Hungary

  • Iceland

  • Ireland

  • Isle of Man

  • Israel

  • Italy

  • Japan

  • Jamaica

  • Jersey

  • Latvia

  • Liechtenstein

  • Luxembourg

  • Malta

  • Martinique

  • Mexico

  • Monaco

  • Mongolia

  • Montenegro

  • Montserrat

  • Morocco

  • Netherlands

  • North Macedonia

  • Norway

  • Philippines

  • Poland

  • Portugal

  • Puerto Rico

  • Republic of Lithuania

  • Romania

  • Saint Barthélemy

  • Saint Pierre and Miquelon

  • Serbia

  • Slovakia

  • Slovenia

  • Spain

  • Sweden

  • Switzerland

  • Taiwan

  • Trinidad and Tobago

  • Tunisia

  • Turks and Caicos Islands

  • U.S. Virgin Islands

  • Ukraine

  • United Kingdom

  • United States

In the follow countries, the service is only available via GeForce Now partners, and capacity must be reserved in advance:

Reserved capacity partners & countries

GFN.CO.KR

  • South Korea

AU

  • Japan

GAME+

  • Turkey

  • Cyprus

Zain

  • Jordan

  • Kuwait

  • Oman

  • Saudi Arabia

ABYA

  • Argentina

  • Brazil

  • Chile

  • Paraguay

  • Uruguay

StarHub

  • Singapore

  • Indonesia

  • Thailand

  • Vietnam

Yes

  • Malaysia

GFN.AM

  • Armenia

  • Azerbaijan

  • Georgia

  • Kazakhstan

  • Moldova

  • Ukraine

  • Uzbekistan

rain

  • South Africa

(See for more context.)

If you are reading this page in preparation for a platform evaluation - you can see if pixel streaming is blocked on your network by going to > Construct Main > Play Now > Join on web > GeForce Now and seeing whether you experience the error above

GCP
this Nvidia support page
https://construct.msquared.io/