Importing from Fab (Unreal Engine Marketplace)

After you have created your project (see Download the Editor) these steps outline how you can import Fab (formerly Unreal Engine Marketplace) content into your game and use it in a game with other players.

Obtaining Fab content

Fab assets can be found from the website: https://www.fab.com/

Once you have acquired some content that you like, you can view it within the Fab website, or in the Epic Games Launcher

Select "View in Launcher" to open the launcher, and find your acquired content there

Adding Fab content to your project

  1. Once you have content to add, view it in the epic games launcher. For your chosen asset pack, select "Add To Project".

  2. This will show a popup where you can select the project to add the content to.

    1. Since we are using a custom build of the engine, you will need to select "Show all projects" to see the project you've created:

    2. If your project still isn't visible, refer to Add your project folder to the epic games launcher

  3. You will need to select a "closest compatible" engine version for it to add the assets as. Select the base version of Unreal used by your release of the Morpheus Platform

    1. Release v39 onwards use are based on Unreal Engine version 5.5.4.

    2. If you can't find the exact engine version, select the closest equivalent. Depending on engine upgrades, they may no longer be compatible, but are likely to, so worth a shot!

  4. Click "Add to Project", which will download and add the asset pack into the Content folder of your selected project.

  1. Open your project and add your content. Only the content you use will be uploaded.

Now you can add content to one of your own levels:

Marketplace content added to the template InfinitySpace level

Add your project folder to the epic games launcher

If your project can't be found in the Library -> My Projects section, then it is likely that the Epic Games Launcher doesn't know where to locate your project.

This can be resolved by doing the following:

  • Find the config file at C:\Users\[YourName]\AppData\Local\EpicGamesLauncher\Saved\Config\Windows\GameUserSettings.ini

  • Edit the file, adding CreatedProjectPaths=[PathToYourProjectsFolder] to the [Launcher] section.

    • e.g. if your uproject is at D:\dev2\TestLocal\TestLocal.uproject, put D:\dev2

    • If you have projects in multiple folders, or nested folders, feel free to add mutiple CreatedProjectPaths= lines to the config.

  • Save the file, then exit the launcher and reopen

    • Note, you will also need to exit the launcher in the tray in the bottom-right to properly close the launcher.

  • Once this is done, your project(s) in at that folder should now be visible!

(This is a known issue, discussed in online forums, e.g. in https://forums.unrealengine.com/t/no-users-projects-found/232782/4)

Sample projects

Sample projects are marketplace content that requires creating a new project from scratch.

An example sample project, and how it appears in the Fab Library within the Epic Games launcher.

We currently don't support this type of marketplace content out-of-the-box. However, it is still possible to get this to work with your own Morpheus Platform project for sample projects that support the corresponding native Unreal Engine (5.5.4 for release v39 onwards) - for example, you may want to migrate some content from the Lyra Starter Project into your own game.

  1. Install the standard Unreal Engine version from the Epic Games Launcher.

  1. Obtain the marketplace content and create a new project using the correct Unreal Engine version:

    This example is using an older version of Morpheus Platform, based instead on 5.3
  2. Open the project in vanilla Unreal.

  3. Migrate the content you want in your Morpheus Platform project by right-clicking, hovering over "Asset Actions", and selecting "Migrate...".

  4. Check the selected content it displays makes sense. Add or remove any content you don't want migrated to your Morpheus Platform project here. When you're happy, click "OK".

  5. Select the Content folder for your Morpheus Platform project.

  6. Wait for the content to be migrated.

  7. Once the content has been migrated you can use it in your Morpheus Platform project just like asset packs from the marketplace.

Using your content

Place your content wherever you'd like. Follow Upload Content and Worldson how you can quickly see your new content in a launched world where you can invite others.

Last updated

Was this helpful?