Upload Content
Upload your Unreal levels from the editor
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Upload your Unreal levels from the editor
Last updated
Was this helpful?
After and creating a project, you can test the upload flow by uploading the example maps.
Click the Upload Content button in the toolbar.
This button will open the upload window as shown below:
Here you can configure:
An optional upload description, which is displayed in the dashboard.
The levels you want uploaded. Selecting fewer levels will take less time.
Once you're done, click the Upload button.
For your first upload, this will open a browser for authentication - make sure to use the account you used to login to the website.
After login the upload will begin, with progress tracked in the top-right of the modal.
Once the upload completes, click the View upload in dashboard button:
This button will open the dashboard page for your uploaded content, which we call a Mod.
Click the đ Launch
button (below your mod title) to launch a world using your content.
This can happen if the Build\WindowsClient\ChunkLayerInfo\pakchunklayers.txt
file is not marked as writable on your machine which in turn can happen if the Build/
folder is wrongly checked into Perforce.
To fix this, ensure the relevant marked is not marked as read-only.
LogWorldBuilderEditorUtils: Error: Multiple plugins found to upload.
This error occurs when you have more than one project plugin without OriginLibrary: true
in the plugin descriptor.
A legacy restriction on the platform is that only one plugin is designated to be cooked and uploaded. This is no longer the case as dependencies are built from the maps selected for upload however the restriction of only one 'primary' plugin existing is still in place.
By default, all libraries created using the above flow will have this tag and do not need to be modified however, if you manually copy a new plugin into your project, you are likely to see this error.
To solve this error:
Open each .uplugin file within <your-project-dir>/plugins/
in a text editor
Ensure that all-but-one of your project plugins have the tag OriginLibrary: true