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On this page
  • World Sizes
  • Environment
  • Avatar setup
  • Bot behaviour
  • Client performance

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  1. CREATION
  2. Unreal Development

Performance Guarantees

PreviousEditor VersionsNextFeatures & Guides

Last updated 22 days ago

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The Morpheus Platform is tested weekly, using deployments with a set up designed to simulate large scale multiplayer events.

World Sizes

Current guarantees are published for our worlds of size:

  • 30 CCU

  • 100 CCU

  • 500 CCU

  • 1500 CCU

  • 5000 CCU

Guarantees for larger worlds will be added in future.

Environment

The Example Map (with the ScaleTestSublevel enabled) is our profiling test environment; it's a large map with mixed characteristics, including foliage, a stadium and an elaborate city background. Nanite is used throughout, and Lumen is enabled in supported hardware. Standard post-processing (anti-aliasing, bloom, tone-mapping, etc.) is used. Screens are used to stream two different Millicast sources.

Avatar setup

Each avatar uses multi-part MML to customize different parts of the character. Each character has 7 parts, totalling an average of 35.000 triangles. Morplheus Platform runs using the Carnival renderer.

Bot behaviour

Bots are configured to mimic a real player via the BT_M2Example_BotFullBehavior which includes:

  • Running around the whole map (and jumping)

  • Using emotes

  • Testing crowd audio

  • Sending messages through the text chat

  • Switching roles

  • Changing avatar size

Client performance

We guarantee a minimum of 30FPS with this setup in the following configurations:

Hardware
Concurrent players

Intel i7-9700K / AMD Radeon RX 480

1000

Intel i7-8700 / NVIDIA GeForce GTX 1080

5000

Mac Studio (M2 Ultra)

5000

One of the ten thousand avatars used in the scale test.
BT_M2Example_BotFullBehavior