Download the Editor
Download our editor to start building MSquared experiences
Last updated
Download our editor to start building MSquared experiences
Last updated
Currently, the MSquared editor only supports Windows 10 and 11.
The editor is built on Unreal Editor, and has the same general hardware requirements and performance recommendations:
The exact hardware necessary will depend on the scale of your project.
If you haven't installed Unreal before, you might need Microsoft's Visual C++ Redistributable.
You need to have been given Developer
access to your metaverse - see Access Control.
From your metaverse dashboard, click the ⬇ Download the editor
button.
In the modal dialog that appears, first click the ⬇ Install the Launcher
button.
M² Launcher is our thin desktop app for Unreal editor & client downloading. It caches downloads so that subsequent launches happen fast.
i.e. The second time you click ⬇ Download
for the same editor or client version, it should run immediately.
To change the editor download location (e.g. drive) - see the M2 Launcher page.
After installing the launcher, click the bigger ⬇ Download
button to get the editor.
The launcher should automatically appear and start the editor download.
Once the download finishes, it should automatically open the Unreal Engine project modal.
If it doesn't, you can click the ⬇ Download editor
button in the dashboard again, and now the launcher will immediately open Unreal.
To create a new project:
Click the MSquared
tab
Configure the Project Location and Project Name as you like
Click the Create
button
For further details on how to use the template project, see M² Base Project
Alternatively, you may want to open an existing project with this editor.
In future, you can open your project just by clicking the uproject
file in your project folder. You should only need to use the download path when if you need to update the editor version you're using. More on that later.
Lastly, wait for the Unreal Editor to open your project.
You may need to install the Unreal Engine prerequisites. You can do this by:
Navigating to%LocalAppdata%/M2Launcher/Editors
Sort this directory by Date modified and open the most recently modified directory (this is the Editor that you most recently downloaded).
From here, navigate toWindows/Engine/Extras/Redist/en-us
and run the UEPrereqSetup_x64.exe
file.