⚒️Download the Editor
Downloading our editor to create your own Unreal levels for world launching
Last updated
Downloading our editor to create your own Unreal levels for world launching
Last updated
System Requirements: Currently, we only support Windows 10 or 11 operating systems.
The exact hardware necessary will depend on the scale of your project.
MSquared's Editor has the same hardware requirements Unreal Editor:
The spec below represents a typical system used at Epic (a Lenovo P620 Content Creation Workstation, standard version). This provides a reasonable guideline for developing games with Unreal Engine 5:
Operating System: Windows 10 22H2
Power Supply: 1000W power supply unit
RAM: 128GB DDR4-3200
Processor: AMD Ryzen Threadripper Pro 3975WX Processor - 128MB Cache, 3.5 GHz base / 4.2 GHz turbo, 32 Cores / 64 Threads, 280w TDP
OS Drive 1 TB M.2 NVMe3 x4 PCI-e SSD
DATA Drive 4 TB Raid Array - 2 x 2TB NVMe3 x4 PCI-e SSD in Raid 0
GPU: Nvidia RTX 3080 - 10GB
NIC 1GBPS on-board + Intel X550-T1 10G PCI-e Ethernet adapter
TPM Compliant
If you haven't installed Unreal before, you might need the VC Runtime.
You need to have been given Developer access to your metaverse dashboard.
From your metaverse dashboard, click the ⬇ Download Editor
button.
In the modal that appears, first click the ⬇ Install the M² Launcher
button.
M² Launcher is our thin, desktop app that manages Unreal editor & client downloads. Its main use is caching so that subsequent downloads of apps can happen a lot faster.
To change the editor download location (e.g. drive) - see the M2 Launcher page.
After installing the launcher, click the bigger ⬇ Download editor
button.
The launcher should automatically appear and start the editor download.
Once the download finishes, it should automatically open the Unreal Engine project modal.
If it doesn't, you can click the ⬇ Download editor
button in the dashboard again, and now the launcher will immediately open Unreal.
To create a new project:
Click the MSquared
tab
Configure the Project Location and Project Name as you like
Click the Create
button
For further details on how to use the template project, see Template Project
Alternatively, you may want to open an existing project with this editor.
In future, you can open your project just by clicking the uproject
file in your project folder. You should only need to use the download path when if you need to update the editor version you're using. More on that later.
Lastly, wait for the Unreal Editor to open in your project.
You may need to install the Unreal Engine pre-requisites. You can do this by navigating to
%LocalAppdata%/M2Launcher/Editors
From this directory, select the first folder.
From here, navigate to
Windows/Engine/Extras/Redist/en-us
and run the UEPrereqSetup_x64.exe
file.