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API Status
  • 👋Welcome
  • 🌐What is Morpheus Platform?
    • Interoperability
  • â„šī¸Help
    • 📗Glossary
    • 🆘Support
    • Firewall problems
    • EULA
  • CREATION
    • 🎮Unreal Development
      • ⚡Get Started
        • âš’ī¸Download the Editor
        • âĢUpload Content
        • 🌎Creating your own map
        • 📝Morpheus Base Project
        • ❓Differences from Unreal
          • 🧍Character Configuration
        • 📡Morpheus Networking
          • Introduction to Morpheus Networking
          • Network Levels
          • Replicated Properties
          • RPCs
          • Morpheus Render Targets
          • Morpheus Array
          • Networking FAQ
          • Replicating Sublevels
      • 📚Features & Guides
        • 📒Example Plugin
          • Nameplates
          • In-game roles
          • Resizing
        • 🏊Actor Pooling
        • 🔊Audio
        • 🎭Avatars
          • Creating an Avatar
          • Attachments
            • MML Attachments
          • Custom Animation Variables
          • Importing an NFT collection
          • Capsules and Mesh Transforms
        • 🤖Bots
        • đŸŽ™ī¸Chat
          • Unreal Text Chat
        • đŸŽ›ī¸Control Panels
          • Control Panel Configuration
          • DJ booth mission control
          • Observer Controls
        • 🔉Crowd Audio
        • đŸ¤ŧCrowd Rendering
          • Legacy Animated Crowd
            • Animated Crowd Console Commands
            • Attaching static meshes to crowd members
          • Crowd Materials
          • Performance Parameters
          • Live Config Settings
          • Crowd Animation
            • Crowd Anim Blueprint
              • User Guide - Crowd Anim Blueprint
              • Reference Guide - ABP Nodes
                • Animation Playback
                • States and State Machines
                • Variables
                • Transitions
                • Special
                • Blends
                • Additional Notes
        • 🍱Helpers & Extras
          • "Instanced Objects" in Blueprints
          • Objects with "world context"
          • Making DataAsset classes
          • Duplicate Objects
          • The Bootflow Subsystem
          • The "Wait For Condition" System
          • Advanced Graphics settings
          • Listening to inputs on UObjects
          • Morpheus UserID
          • World Services
          • M2Extras: Skins System
        • đŸ–Ĩī¸Loading Screen
        • ⚡Live Config
          • Editing for a World
          • Editing Locally
          • Default Settings
          • Accessing via Blueprint
          • Adding New Settings
          • Overriding Defaults
          • Using Arrays
        • 🧊MML
        • đŸ•ēMotion Capture
        • 📡Networking
        • đŸ“ĸNotifications
        • Raycastable Crowd
        • 🌐Singletons
        • 📱Streaming & Multiplatform
          • GFN on mobile
        • đŸ–Ĩī¸UI
          • "UI Mode"
        • đŸ—ƒī¸User Collections
          • Creating a New Object Definition
          • Accessing from Unreal
            • Creating Objects Definitions
            • Transfer Objects
            • User Collection Views
            • Receiving Updates
        • đŸ“ēVideo Players
          • Embedded Video Player
          • Millicast video streaming
            • How to Setup an In-Game Video Stream
            • Picture-in-Picture mode
          • Streaming Video Player
            • How to Setup a URL Video Player
            • Picture-in-Picture mode
        • 🐞Visual Debugging
          • Inspector
        • đŸĒŸWeb UI
        • Online Services
          • KV Store Service
        • 💠Web Requests
          • Http Requests
            • Legacy HTTP Nodes
          • JSON Handling
          • WebSockets
          • Identity Validation
          • Allowed External URLs
          • Walkthrough Example
            • Example Counter Service
        • âœˆī¸World Travel
          • World Travel in the editor
        • Avatar Physics Assets
        • Action Gameplay Helper Components
      • 🔑Workflows
        • â†—ī¸Upgrade the Editor
          • đŸ–Ĩī¸Version History
        • âš™ī¸Editing Project Settings
        • 📈Profiling
        • đŸ§ēMarketplace Importing
        • đŸ› ī¸Extra Workflows
          • Setup Play-in-Editor
          • Setup Local Asset Validation
          • Adding Gameplay Tags
          • Validating Game Assets
          • Custom Connection Modes
          • Connect Editor to a World
          • Common Issues
      • 📚Useful Reading
        • ⭐Best Practices
    • 🌎Worlds
      • 📩Invite Players
        • Setting Role Groups
      • Persistent Worlds
      • Always on Worlds
    • 📅Running events
      • ✅Large scale events - Checklist
      • 👾Anti-Cheat (EAC)
      • 🎮Player Entry
        • 📱React Native
        • Steam
        • đŸ’ģHardware Reqs
      • đŸŽĨBroadcast
        • 📹OBS Integration
      • Failover
      • 🏁Capacity And Queue Management
  • ADMINS
    • đŸ‘ĒAccess Control
      • Adding metaverse contributors
      • Creating a new project
    • 💲Pricing
      • Development Support
      • Included Usage & Overages
      • Cloud Streaming
      • Access Modes
      • War Room Support
      • Platform SLA
    • âš™ī¸Settings
      • đŸ—ƒī¸Projects
  • APIs and Tooling
    • đŸ–Ĩī¸API Reference
      • Accounts
      • Events
      • Key/Value Store
      • Organizations
      • Realtime
      • User Profile
      • World Builder
      • Worlds
    • đŸ’ģTemplate Web App
      • đŸ’ĸModeration
    • Pixel Streaming
    • 🚀Launcher
  • Integrations
    • 📊Analytics
      • Sending events from web
      • 🎮Sending Events from Unreal
    • đŸ’ŦChat
      • 🎮Integrating Pubnub with your Unreal Project
      • Adding Moderation to Chat
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  • System Requirements
  • Hardware requirements
  • Prerequisites
  • Steps
  • Wait for the editor to open
  • Known issues

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  1. CREATION
  2. Unreal Development
  3. Get Started

Download the Editor

Download our editor to start building Morpheus Platform experiences

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Last updated 1 month ago

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System Requirements

Currently, the Morpheus Platform editor only supports Windows 10 and 11.

Hardware requirements

The editor is built on Unreal Editor, and has the same general hardware requirements and performance recommendations:

The exact hardware necessary will depend on the scale of your project.

Prerequisites

Steps

In the modal dialog that appears, first click the âŦ‡ Install the Launcher button.

M² Launcher is our thin desktop app for Unreal editor & client downloading. It caches downloads so that subsequent launches happen fast.

i.e. The second time you click âŦ‡ Download for the same editor or client version, it should run immediately.

After installing the launcher, click the bigger âŦ‡ Download button to get the editor.

The launcher should automatically appear and start the editor download.

Once the download finishes, it should automatically open the Unreal Engine project modal.

If it doesn't, you can click the âŦ‡ Download editor button in the dashboard again, and now the launcher will immediately open Unreal.

To create a new project:

  • Click the MSquared tab

  • Configure the Project Location and Project Name as you like

  • Click the Create button

For further details on how to use the template project, see Morpheus Base Project

Wait for the editor to open

Lastly, wait for the Unreal Editor to open your project.

Known issues

Editor downloads but errors when trying to open

You may need to install the Unreal Engine prerequisites. You can do this by:

  1. Navigating to%LocalAppdata%/M2Launcher/Editors

  2. Sort this directory by Date modified and open the most recently modified directory (this is the Editor that you most recently downloaded).

  3. From here, navigate toWindows/Engine/Extras/Redist/en-us

  4. and run the UEPrereqSetup_x64.exe file.

If you haven't installed Unreal before, you might need Microsoft's .

You need to have been given Developer access to your metaverse - see .

From your , click the âŦ‡ Download the editor button.

To change the editor download location (e.g. drive) - see the page.

Alternatively, you may want to .

In future, you can open your project just by clicking the uproject file in your project folder. You should only need to use the download path when if you need to update the editor version you're using. .

🎮
⚡
âš’ī¸
Visual C++ Redistributable
Access Control
M2 Launcher
open an existing project with this editor
More on that later
Hardware and Software Specifications for Unreal Engine | Unreal Engine 5.3 Documentation | Epic Developer CommunityEpic Games Developer
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Note: Your probably won't be called Staging. If you're not sure which project's editor to download, speak to your colleagues.
Downloading an editor
Creating a project
The editor opening a project
Your first MSquared project
project