Morpheus Platform Release v34.1.1

See this guide on how to update your existing project to a new editor release.


Version Released: 10/02/2025

Please note v34.1.1 removes support for any build on v30 on Pixel Streaming.

Added experimental WebUI plugin

Support for the WebUI plugin has been added, allowing users to create web UIs which are embedded into Unreal and can talk back to the main game.

An example has been provided in the Example Map for you to experiment with. Currently this feature only works on Windows and can have a significant performance impact, but it is under active development and will continue improving over the coming releases.

Initial documentation can be found here: https://docs.msquared.io/creation/unreal-development/features-and-tutorials/web-ui

Standardised approach to animations using M² Skeleton

The bone translation retargeting settings have been changed in the M² Skeleton, which is the skeleton used when loading MML avatars. Most of the bones are now set to use the Skeleton's translations, instead of the animation's translations, which should make M²'s animations more compatible with custom avatars.

Removed legacy Analytics API

Given the limitations imposed on our customers by using our platform’s analytics, the decision was made that we should avoid projects implementing analytics with our existing system. We're now providing a viable off-ramp which allows customers to handle their own analytics using JSON. More details can be found here: https://docs.msquared.io/integrations/3rd-party-analytics

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