Morpheus Platform Release v39.1
See this guide on how to update your existing project to a new editor release.
Version released: 21/10/2025
Release notes
This release includes a number of bug fixes to release v39, alongside core bug fixes/functionality required to enable iOS support. (Further documentation can be found here: Native iOS)
If you are looking to enable iOS on your project, please reach out to support.
An outline of the changes:
iOS-specific changes:
Voice chat support
Carnival support
iOS 26 support
Add a "min spec" warning when using below 6GB RAM devices
Fix
M2_FileMediaSourcecook failuresImprove mobile boot flow & sign-in
Apply workarounds for Nanite GPU crashes in-editor
Fix carnival characters occasionally using an incorrect skeleton, or mounting multiple avatars.
Known Issues
Spurious nanite-related linter warnings
Due to the workarounds for the GPU crashes discussed in the release notes, we temporarily disable some features during map startup, and re-enable them later, following the advice in: https://dev.epicgames.com/community/learning/knowledge-base/j2yV/unreal-engine-ue-5-5-x-most-common-rendering-issues
This can cause warnings along the lines of:
InstancedFoliageActor_0 Static mesh '[X]' uses Nanite but Virtual Shadow Maps are not enabled in the project settings. Nanite geometry does not support stationary light shadows, and may yield poor visual quality and reduced performance. Nanite geometry works best with virtual shadow maps enabled. See release notes.
to be logged if a "map check" is run too soon after loading the map in editor. These warnings can be ignored, since the virtual shadow maps are re-enabled automatically, and so there will be no issues when in-game, or in-editor.
These warnings have been noticed so far only when attempting to run the Linter on maps with nanite enabled meshes, and not through normal editor use.
This issue is being tracked, and will be fixed in an upcoming release.
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