Morpheus Platform Release v36
See this guide on how to update your existing project to a new editor release.
Version released: 20/03/2025
Static MML rendering with Carnival
MML geometry can now be rendered at scale using Carnival, unlocking new possibilities such as:
Configurable per-model parameters, including LOD levels, custom depth settings, and more.
Trigger volumes for handling overlapping events.
Optional physics interactions and visibility to raycasts.
UE basic name and chat moderation
Basic Unreal chat and nameplate moderation is now included in example assets, and are both turned on by default. Unreal chat moderation is configurable by setting the game live config value "EnableBasicModeration" to true or false. You can also find a list of profanity that is moderated out in live config, and tweak these to your needs.
Nameplate moderation uses the same profanity list, and can be turned on and off via the Settings Menu blueprint (you will need to make your own copy of WBP_M2Example_SettingsMenu
in the content folder and adapt this).
Enable Spatial Crowd Audio muting
Spatial Crowd Audio can now be globally muted.
Please note that it is not possible to mute an individual in the crowd.
Visual fixes for scaled characters
Fixes have been implemented for incorrect rendering of large-scaled characters, which previously caused:
Clipping through the landscape.
Incorrect normal maps.
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