Community Sift
Moderation Technology
Last updated
Moderation Technology
Last updated
Due for Removal, please see Docs.
07/11/2024: As we simplify the platform, we will create a chat option entirely contained within Unreal. This will not include a moderation system, but will be implemented in such a way that projects should be able to implement their own moderation services themselves.
It has yet to be determined at what point MSquared will stop using Community Sift, but it will be messaged out to customers ahead of time so they can begin setting up their own solution in its place.
Please reach out to your Support Team with any questions.
MSquared platform currently has an available integration with CommunitySift which allows for manual moderation of text and voice logs in real time, as well as automatic moderation.
This is separate from the profanity filter present in the default text chat.
Follow text and voice messaging in real time to identify bad actors
Set bespoke policy guidelines, linking words or phrases with moderation topics
Bundle these phrases into easy to navigate content queues
Text and voice messages can then be moderated within these content queues
Options are then provided on how to manage the user to Mute, Suspend (for a defined period of time) or to Ban them
Currently the license and access to CommunitySift is managed by MSquared, so if you would like to utilise this, or have MSquared provide moderation for your event please get in touch.