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  • Overview
  • CommunitySift provides the ability to:
  • Requesting CommunitySift access

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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Chat

Community Sift

Moderation Technology

Last updated 3 months ago

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Due for Removal, please speak to support for further info.

07/11/2024: As we simplify the platform, we will create a chat option entirely contained within Unreal. This will not include a moderation system, but will be implemented in such a way that projects should be able to implement their own moderation services themselves.

It has yet to be determined at what point MSquared will stop using Community Sift, but it will be messaged out to customers ahead of time so they can begin setting up their own solution in its place.

Please reach out to your Support Team with any questions.

Overview

MSquared platform currently has an available integration with CommunitySift which allows for manual moderation of text and voice logs in real time, as well as automatic moderation.


CommunitySift provides the ability to:

Follow text and voice messaging in real time to identify bad actors

Set bespoke policy guidelines, linking words or phrases with moderation topics

Bundle these phrases into easy to navigate content queues

Text and voice messages can then be moderated within these content queues

Options are then provided on how to manage the user to Mute, Suspend (for a defined period of time) or to Ban them


Requesting CommunitySift access

Currently the license and access to CommunitySift is managed by MSquared, so if you would like to utilise this, or have MSquared provide moderation for your event please get in touch.

This is separate from the profanity filter present in the .

🎮
📚
đŸŽ™ī¸
default text chat
Moderation Log
Policy Guide
Content Queue
Identified phrases
Moderation option