Raycastable Crowd
Enabling line traces and collisions with actors who are being rendered with Crowd Rendering.
Overview
Quickstart
Configuring the Raycastable Crowd Actor class
Configuring the Raycastable Crowd Class

Enabling the Raycastable Crowd
Via the Morpheus Actor

Via the pawn set

Testing the Raycastable Crowd

Interacting with the Raycastable Crowd Actors

Additional configuration
Priority Calculation Strategies
Area of Influence Strategy

Cached Raycastable Crowds is empty to lazily initialize the cache.
Customising the Viewpoint

Customising a Raycastable Crowd Actor at runtime
Raycastable Crowd Actor Setup
Hooks for customising mesh assignment

IsInBubble variable is true. I have added my own Sphere component to the actor, and in the false branch, I disable the Sphere and call the regular Raycastable Crowd Actor before.Raycastable Crowd Component

Raycastable Mesh Update to fire when my IsInBubble variable changes on the character.
RaycastableMeshUpdate in my Morpheus Character instead, using RaycastableCrowdComponent.OnUpdateRaycastableCrowdActor .Last updated
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