[Deprecated] Input Prioritization
Summary

Why not use Unreal's out-the-box input prioritization?

EnableInput, and listen to standard input actions, e.g. Jump, or you can add a specific "enhanced input" mapping context at a given priority, with input action assets like IMC_PlaceMode has IA_PlaceModeRotate.How to use input prioritization
Initial Setup


For the "PrimaryAction" context, the priorities are set up such that "Movement" trumps "Camera" input, and Devices would consume the primary action over both if being used.
Adding Input Prioritization to an action

PrimaryAction stack at the Device level on left click, and will consume the input.(Input Prioritization in Standard UI)

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