Testing in the Editor
The Unreal portion of the Remote Viewers system can be tested in-editor for quick iteration. Using this method you can test player spawning, avatar and user name display using the remoteviewers.simulate.start
and remoteviewers.simulate.stop
commands
Configure the editor to connect the first PIE instance using
BP_M2_RemoteViewerConnection
connection typeConfigure the remote viewer simulator settings as required. Tooltips for each setting explain their purpose
Launch 2 or more PIE instances and run the
remoteviewers.simulate.start {number to simulate}
command in the remote viewer client instance. This will generally be the only PIE window where no player avatars are visible as remote viewer clients do not receive any network information for other players. This is an optimisation in order to reduce the amount of unnecessary work that the system needs to doEnsure that visualizers are spawned as expected using the other PIE instances
Use the
remoteviewers.simulator.stop
command to stop sending updates. It will take some time for visualizers to despawn (controlled byTime Until RVDespawn
property on the Remote Viewer Master actor that is being used by your project)
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