📝M² Base Project
Last updated
Last updated
The M² Base Project
contains starting assets. They have sensible default values but you're free to modify and experiment with them.
The M² Base Project
also contains Live Config files, which act as the starting point for making changes to MSquared's default values.
BP_Example_PlayerController
and BP_Example_PlayerCharacter
are your player controller and pawn respectively. These behave the same as the native Unreal equivalents, except that they perform no replication.
BPM_Example_PlayerCharacter
is your character's Morpheus Actor. This is tied to your pawn, and handles all the replication. For more details on this, see Introduction to Morpheus Networking.
WBP_Example_HUD
is your HUD widget. This is the recommended location to place any UI elements you want to add.
[Your project path]/Config/LiveConfig/Overrides/game.override.json
is where you can override "game" live config values, which will encompass most live config values you will likely make changes to. Some starting overrides have been made here already, such as configuring the quickbar, but you can change these or add other overrides if you want changes to MSquared's default behavior here.
Kickstart your project by importing and creating assets in your project's content folder, transforming it into a truly unique experience.
The template project has been configured to match our current default "example project", and so has some opinionated decisions in it. These can be changed in your project if you want:
NOTE: The following logic has been deprecated, and will not be visible in the UI from release v33. The features will still be relevant if the deprecated WBP_Origin_HUD
is used.
Inventory
Place Mode
Emotes
When you first create a project using the template, you will be presented with a welcome message.
The message will be shown every time the project is opened, until dismissed with "Don't show this again". However, note that the checkbox only applies to you locally, not for all users of your project. If you don't want collaborators to see the message, or want to customize its contents, you can do so in `Project Settings -> Editor -> M2 Template Creation Settings