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On this page
  • Summary
  • Important assets
  • Enabling/Disabling M2 Features
  • The welcome message

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  1. CREATION
  2. 🎮Unreal Development
  3. ⚡Get Started

📝Morpheus Base Project

PreviousCreating your own mapNextDifferences from Unreal

Last updated 4 months ago

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Summary

The M² Base Project contains starting assets. They have sensible default values but you're free to modify and experiment with them.

The M² Base Project also contains Live Config files, which act as the starting point for making changes to MSquared's default values.

Important assets

  • BP_Example_PlayerController and BP_Example_PlayerCharacter are your player controller and pawn respectively. These behave the same as the native Unreal equivalents, except that they perform no replication.

  • BPM_Example_PlayerCharacter is your character's Morpheus Actor. This is tied to your pawn, and handles all the replication. For more details on this, see Introduction to Morpheus Networking.

  • WBP_Example_HUD is your HUD widget. This is the recommended location to place any UI elements you want to add.

  • [Your project path]/Config/LiveConfig/Overrides/game.override.json is where you can override "game" live config values, which will encompass most live config values you will likely make changes to. Some starting overrides have been made here already, such as configuring the quickbar, but you can change these or add other overrides if you want changes to MSquared's default behavior here.

Kickstart your project by importing and creating assets in your project's content folder, transforming it into a truly unique experience.

Enabling/Disabling M2 Features

The template project has been configured to match our current default "example project", and so has some opinionated decisions in it. These can be changed in your project if you want:

NOTE: The following logic has been deprecated, and will not be visible in the UI from release v33. The features will still be relevant if the deprecated WBP_Origin_HUD is used.

  • Inventory

  • Place Mode

  • Emotes

The welcome message

When you first create a project using the template, you will be presented with a welcome message.

The message will be shown every time the project is opened, until dismissed with "Don't show this again". However, note that the checkbox only applies to you locally, not for all users of your project. If you don't want collaborators to see the message, or want to customize its contents, you can do so in `Project Settings -> Editor -> M2 Template Creation Settings