Running events
Last updated
Last updated
Events are a way for you to schedule and advertise your metaverse events ahead of time and enable public access to worlds.
You can use events as placeholders with calendar links, Youtube trailers, and more.
Once you have a running world ready for your event, you can attach the event to the world so the event page will connect users directly into the world.
Events required permissions to create and manage, if you can't see the UIs shown the screenshots in this page, please contact your metaverse owner.
Go to the Events
tab and click ✏️ New Event
Your initial event configuration could look like the following:
This event is not by default visible to unauthenticated users who visit your front page, e.g. construct.m2worlds.io
.
Once created, you can click on your event in the events tab in order to modify the above settings further (it will exist in either live, past or unscheduled depending on the start/end times you initially set).
You can further configure your event (e.g. by setting up millicast streams, or youtube streams as directed on the event page). Once this is complete, you can make your event visible to members of the public by toggling the Publicly Visible
toggle on the event:
This will ensure members of the unauthenticated users without special permissions to your organisation will be able to view this under the events tab on your front page. Keep this toggled off if you don't want your event to be publicly viewable yet.
Once made public, public users will see this when clicking on the event:
To get users into a world, you need to link the event to a world.
If we've started a world called ally's event world
by following the Worlds documentation, we can either:
edit the Linked world
setting on the event
or link the world to the event via the operation's tab on the world itself:
After having linked the world to the event, event details can now be edited via the world page:
Users that have access to your world can now join through the event page:
IMPORTANT: In order for public users to be able to join your event, you must set both the world's and event's Public Stream Client Access
toggle to true. If you encounter users not seeing a play now option for the event, please check your world's access settings and your event's public access settings.
There are 3 types of public interaction that can be configured for events:
Public visibility - can a public user see the event page
Public stream client access - can a public user open a stream client (to connect to the world linked to the event)
Public downloads enabled - can a public user download a native client (to connect to the world linked to the event)
These properties are edited on the event (the latter two are only displayed after a world is linked):