๐ Running events
Last updated
Last updated
Events are a way for you to schedule and advertise your metaverse events ahead of time and enable public access to worlds.
You can use events as placeholders with calendar links, Youtube trailers, and more.
Once you have a running world ready for your event, you can attach the event to the world so the event page will connect users directly into the world.
Events required permissions to create and manage, if you can't see the UIs shown the screenshots in this page, please contact your metaverse owner.
Go to the Events
tab and click โ๏ธ Create Event
Your initial event configuration could look like the following:
If an unauthenticated user now visits construct.m2worlds.io
they would see:
Back in the Events
tab, we can further edit the event:
For example, you could add a youtube embedding link to replace the static image:
After submitting the change, the user experience now looks like:
To get users into a world, you need to link the event to a world.
If we've started a world called ally's event world
by following the Worlds documentation, we can either:
edit the Linked world
setting on the event
or link the world to the event via the world page
After having linked the world to the event, event details can now be edited via the world page:
Users that have access to your world can now join through the event page:
There are 3 types of public interaction that can be configured for events:
Public visibility - can a public user see the event page
Public stream client access - can a public user open a stream client (to connect to the world linked to the event)
Public client download - can a public user download a native client (to connect to the world linked to the event)
These properties are edited on the event (the latter two are only displayed after a world is linked):