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  • Using the M2 Interaction menu while not using the M2 HUD
  • Using a custom widget in place of the M2 Interaction menu
  • Using a custom widget to temporarily override a menu on a per Actor basis.

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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Interactions

Custom HUD & Widgets

Last updated 8 months ago

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Support for Interactions will be ending soon. This system will remain usable for a while but MSquared advises that you implement your own system to avoid any disruption once support ends.

Using the M2 Interaction menu while not using the M2 HUD

If you wish to use the M2 Interaction menu but are not using the rest of the M2 HUD, simply add WBP_M2_FullInteractionMenu to your HUD.

Using a custom widget in place of the M2 Interaction menu

  1. Replace the WBP_M2_FullInteractionMenu with your custom widget in your HUD.

  2. In the HandleBootflowFinished callback, get the M2_InteractableHandlerComponent from the Morpheus actor of the owning player, and bind to necessary events.

  • Bind to RequestInteractionMenu to use for opening the menu.

  • Bind to RequestCloseInteraction if you wish your widget to listen for requests to close from external sources.

  1. Once an option has been selected, call InteractWithOptionId on the handler, with the interactable in question, and the OptionId of the selected option.

It is important that your widget call CompleteInteraction on the Interactable Handler component upon closing; if you do not then the handler, and any external systems waiting for the broadcast, will think it is in a permanent state of interacting.

Using a custom widget to temporarily override a menu on a per Actor basis.

It is possible for each interactable to determine at run time if it wants to trigger the RequestInteractionMenu broadcast, or use a custom widget. Please see the for more information.

Custom Widget Spawner example
Image shows obtaining the Interactable handler component from the owning player.