Key/Value Store
Manages arbitrary data persisted for game clients and game servers.
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Manages arbitrary data persisted for game clients and game servers.
Last updated
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Read KVStore data for the specified keys and from the specified, by the headers passed, store.
Data can be read from either the client or server store by both the user and unreal server or service accounts. Client store data can only be written by the user who's store it is but can be read by the user and an unreal server or service account. The server store can only be written by the unreal server or service account but read by both the user and server.
/read/
The ID of an organization
The ID of a project
The ID of a launch context
The ID of a world
The ID of the user who's store is being accessed
The key of the value of interest
Client or Server KV Store
Upsert KVStore data for the specified keys and from the specified, by the headers passed, store. Any existing data in the given store, key for a user will be overwritten.
Data can be read from either the client or server store by both the user and unreal server or service accounts. Client store data can only be written by the user who's store it is but can be read by the user and an unreal server or service account. The server store can only be written by the unreal server or service account but read by both the user and server.
/upsert/
The ID of an organization
The ID of a project
The ID of a launch context
The ID of a world
The ID of the user who's store is being accessed
The key of the value of interest
The data to upsert against the passed key in the specified store
Client or Server KV Store
Deletes all the KVStore data except the keys that are specified in the keysToIgnore array.
This will clear both the client and server data.
It will clear data in the store specific to the headers passed, and will not clear data in children stores. i.e. clearing the organization store will not have an impact on the project's, launch context's and worlds store's.
/delete/
The ID of an organization
The ID of a project
The ID of a launch context
The ID of a world
An array of keys to ignore when clearing the store
Client or Server KV Store