The "Wait For Condition" System
Summary
Usage

BeginPlay (providing the condition with the SkinConditionName with the SkinAsset), and informs the condition system whenever the asset is updated.
SkinAsset from the earlier example updates, or listening to when multiple conditions have been marked as met, to implement a basic bootflow system.Adding custom steps to the bootflow


CoreGameplayMechanics, but only the client will wait on the HUD and Skins, and only the server will wait for ServerOnlySetup. When their respective conditions are met, both will then mark AllCustomStepsComplete, and so unlock the bootflowLast updated
Was this helpful?

