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On this page
  • The environment
  • Avatar setup
  • Bot behavior
  • Client performance guarantees

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  1. CREATION
  2. Unreal Development
  3. Workflows

Performance Guarantees

PreviousProfilingNextMarketplace Importing

Last updated 4 days ago

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The Morpheus Platform is tested weekly, using deployments with a set up designed to simulate large scale multiplayer events.

The environment

We use the as an environment for profiling. This results in a large map with mixed characteristics, including foliage, a stadium and an elaborate city background. Screens are used to stream two different sources.

The environment uses Nanite throughout, and Lumen is enabled in supported hardware. Standard post-processing (anti-aliasing, bloom, tone-mapping, etc.) is used.

Avatar setup

We use Carnival for our crowd, and each avatar uses multi-part MML to customize different parts of the character. Each character has 7 parts, totaling an average of 35.000 triangles.

Bot behavior

Our bots are configured to mimic a human player as possible and will run the BT_M2Example_BotFullBehavior:

This will repeatedly run the following behaviors:

  • Wandering around the level

Client performance guarantees

We currently guarantee a minimum of 30FPS with this setup in the following configurations:

Hardware
Concurrent players

Intel i7-9700K / AMD Radeon RX 480

1000

Intel i7-8700 / NVIDIA GeForce GTX 1080

5000

Mac Studio (M2 Ultra)

5000

Using emotes
Testing crowd audio
Sending messages through the text chat
Switching roles
Changing avatar size
Example Map with the Scale Test sublevel
Millicast
One of the ten thousand avatars used in the scale test.
BT_M2Example_BotFullBehavior