# Creating a New Map

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verified: 2025-11-18 version: v39
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Like in native Unreal there's many ways you can create a new map. In order for your map to work with our various systems, the quickest way to get up and running is to modify the version of ExampleMap provided by the [Morpheus Base Project](https://docs.msquared.io/creation/unreal-development/getting-started/using-the-template-project) or to duplicate our minimalist template map. The steps below cover the template map approach:

1. Create Your Map
   1. Open `NewMapTemplate`
   2. File > Save Current Level As and rename it to make it your own
2. Make Your Map Available for Upload
   1. Open Edit > Project Settings > Morpheus Platform> M2 World Builder
   2. Open section Upload > Maps
   3. Either replace Example Map or add an additional Map to the array
      1. All maps listed in this array will be uploaded and available in your mod if "Include Map in Upload" is checked. See [Upload Content](https://docs.msquared.io/creation/unreal-development/getting-started/uploading-content) for more info

<figure><img src="https://1456550285-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoWTlPaoHd1McSakqMigu%2Fuploads%2Fgit-blob-24d602b2cf12b2345dcde2983baa1809feb94301%2Fimage.png?alt=media" alt=""><figcaption><p>This section in Project Settings dictates what maps are visible in the web UI for any given version of a mod.</p></figcaption></figure>

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Map names, including the path, must be no more than 63 characters. If they are longer then you'll get an error when launching a deployment.
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