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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Crowd Rendering

Live Config Settings

There are a few Live Config settings that can be used to configure and debug the Crowd Rendering system. These are all found in the Game live config section.

Settings

Carnival.DontUseCarnivalForForcedForeground

Certain player roles can be set to always be in the network foreground, for example important 'presenter' characters in events. If set, these characters won't render with Carnival and will instead use the default Unreal renderer (only applied if they're using an MML avatar).

Carnival.MaxConcurrentEncodes

The number of GLB meshes that will be encoded concurrently. A high number can impact client performance when players use an MML character made up of multiple GLBs, but a lower number will delay when the avatar is visible to other clients.

Carnival.NumMeshesReservedForAttachments

Each player can use a total of 12 MML meshes. If you use MML attachments in your projects, set this to the maximum number of attachments that a player can equip at once - this will ensure that the attachment meshes are rendered instead of character meshes (if the player is using an MML with many meshes).

Carnival.UseCarnivalForAuthClient (experimental)

The local player character is currently not rendered using Carnival by default. It can be enabled with the setting which may give some performance benefits.

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Last updated 4 months ago

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