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  • Overview
  • Supported Nodes At A Glance

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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Crowd Rendering
  5. Crowd Animation
  6. Crowd Anim Blueprint

Reference Guide - ABP Nodes

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Last updated 2 months ago

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Overview

This guide lists all ABP nodes supported by the crowd animation system and details what level of functionality each node has compared to the full Unreal ABP implementation.

Before listing details, it’s worth noting there are some fundamental differences in the way the crowd animation system works on the GPU. Some properties (for example anything relating to blueprint events) will be ignored and won’t do anything. This caveat applies to all nodes, so to keep the guide short these limitations aren’t listed per-node with details - if a property involves blueprint functionality, you can assume this functionality is not supported. An example of this would be the On Initial Update / On Become Relevant / On Update functionality.

Supported Nodes At A Glance

Below is a list of nodes and whether they support most common functionality. If a node is supported here the node will generally do something “reasonable”. It may not match the full Unreal ABP solution 1:1, but it will typically give a good approximation in the crowd for common use-cases.

If a node is not listed below it generally means the node is unsupported. There are a lot of nodes and this list only covers the common cases. Additional information and notes about each node can be found on the linked pages.

  • Common unsupported nodes

- Most features supported in a way that would be expected - Supported, but features missing or important differences to be aware of - Unsupported

Sequence Player

Blendspace Player

AimOffset Player

Random Sequence Player

State

State Alias

State Machine

Conduit

Anim Vars

Transition Properties

Transition Rules

Crowd Animation Output

Crowd Animation Switch

Crowd Animation Value Switch

Save Cached Pose

Use Cached Pose

Blend

Blend Multi

Layered Blend Per Bone

Apply Additive

Apply Mesh Space Additive

Blend by enum

Blend poses by bool / int

Animation Playback
States and State Machines
Variables
Transitions
Special
Blends
Unsupported blueprint functionality