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On this page
  • Sequence player
  • Blendspace Player
  • AimOffset Player
  • Random Sequence player

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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Crowd Rendering
  5. Crowd Animation
  6. Crowd Anim Blueprint
  7. Reference Guide - ABP Nodes

Animation Playback

PreviousReference Guide - ABP NodesNextStates and State Machines

Last updated 1 month ago

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Sequence player

Supported properties

    • Fully supported

    • Fully supported, with the exception of PlayRateScaleBiasClamp, which is ignored

Blendspace Player

Supported properties

    • Fully supported

    • One or two inputs supported

    • Inputs can be constant or anim vars

    • Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)

    • Fully supported, with the exception of Reset Play Time when Blend Space Changes, which is ignored

AimOffset Player

Supported properties

    • Alpha input type

      • Float Value is supported, but Alpha input must be constant (no anim vars)

      • Bool Value is supported, but Alpha input must be constant (no anim vars)

      • Anim curve is unsupported

    • Alpha Scale Bias is unsupported (settings ignored)

    • Alpha Scale Bias Clamp is unsupported (settings ignored)

    • Fully supported

    • One or two inputs supported

    • Inputs can be constant or anim vars

    • Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)

    • Fully supported, with the exception of Reset Play Time when Blend Space Changes, which is ignored

Random Sequence player

Supported properties

    • Full support for Sequence and Chance to Play

    • Min Loop Count and Max Loop Count will be evaluated and a fixed loop count will be chosen by crowd ABP compiler (within ranges specified), but will not be selected dynamically when sequence is chosen

    • Similar to loop count, Min / Max Play Rate are read and a value is fixed at compile time within the bounds

    • Blend In and Shuffle Mode are not supported

Behavior Divergence

The crowd animation system is not guaranteed to select the same random sequence as its non-crowd counterpart. Random number generation for both systems is different and sequences chosen between the two may diverge.

Sync

Relevancy

Functions

Settings

Tag

Pose Matching

Sync

Relevancy

Functions

Coordinates

Tag

Settings

Performance

Functions

Tag

Alpha

Sync

Relevancy

Coordinates

Settings

Additionally, see notes on mesh space additive support within crowd, since there are important differences here from full Unreal ABP solution

Settings

Relevancy

Functions

Tag

here
Sequence Player Properties
Blendspace Player Properties
AimOffset Player Properties
Random Sequence Player Properties