Animation Playback
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Fully supported
Fully supported, with the exception of PlayRateScaleBiasClamp
, which is ignored
Fully supported
One or two inputs supported
Inputs can be constant or anim vars
Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)
Fully supported, with the exception of Reset Play Time when Blend Space Changes
, which is ignored
Alpha input type
Float Value
is supported, but Alpha
input must be constant (no anim vars)
Bool Value
is supported, but Alpha
input must be constant (no anim vars)
Anim curve
is unsupported
Alpha Scale Bias
is unsupported (settings ignored)
Alpha Scale Bias Clamp
is unsupported (settings ignored)
Fully supported
One or two inputs supported
Inputs can be constant or anim vars
Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)
Fully supported, with the exception of Reset Play Time when Blend Space Changes
, which is ignored
Full support for Sequence
and Chance to Play
Min Loop Count
and Max Loop Count
will be evaluated and a fixed loop count will be chosen by crowd ABP compiler (within ranges specified), but will not be selected dynamically when sequence is chosen
Similar to loop count, Min / Max Play Rate
are read and a value is fixed at compile time within the bounds
Blend In
and Shuffle Mode
are not supported
Behavior Divergence
The crowd animation system is not guaranteed to select the same random sequence as its non-crowd counterpart. Random number generation for both systems is different and sequences chosen between the two may diverge.
Sync
Relevancy
Functions
Settings
Tag
Pose Matching
Sync
Relevancy
Functions
Coordinates
Tag
Settings
Performance
Functions
Tag
Alpha
Sync
Relevancy
Coordinates
Settings
Additionally, see notes on mesh space additive support within crowd, since there are important differences here from full Unreal ABP solution
Settings
Relevancy
Functions
Tag