Animation Playback
Sequence player

Supported properties
Sync
Relevancy
Fully supported
Functions
Settings
Fully supported, with the exception of
PlayRateScaleBiasClamp
, which is ignored
Tag
Pose Matching
Blendspace Player

Supported properties
Sync
Relevancy
Fully supported
Functions
Coordinates
One or two inputs supported
Inputs can be constant or anim vars
Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)
Tag
Settings
Fully supported, with the exception of
Reset Play Time when Blend Space Changes
, which is ignored
AimOffset Player

Supported properties
Performance
Functions
Tag
Alpha
Alpha input type
Float Value
is supported, butAlpha
input must be constant (no anim vars)Bool Value
is supported, butAlpha
input must be constant (no anim vars)Anim curve
is unsupported
Alpha Scale Bias
is unsupported (settings ignored)Alpha Scale Bias Clamp
is unsupported (settings ignored)
Sync
Relevancy
Fully supported
Coordinates
One or two inputs supported
Inputs can be constant or anim vars
Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)
Settings
Fully supported, with the exception of
Reset Play Time when Blend Space Changes
, which is ignoredAdditionally, see notes here on mesh space additive support within crowd, since there are important differences here from full Unreal ABP solution
Random Sequence player

Supported properties
Settings
Full support for
Sequence
andChance to Play
Min Loop Count
andMax Loop Count
will be evaluated and a fixed loop count will be chosen by crowd ABP compiler (within ranges specified), but will not be selected dynamically when sequence is chosenSimilar to loop count,
Min / Max Play Rate
are read and a value is fixed at compile time within the boundsBlend In
andShuffle Mode
are not supported
Relevancy
Functions
Tag
Behavior Divergence
The crowd animation system is not guaranteed to select the same random sequence as its non-crowd counterpart. Random number generation for both systems is different and sequences chosen between the two may diverge.
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