Animation Playback

Sequence player

Sequence Player Properties

Supported properties

  • Sync

  • Relevancy

    • Fully supported

  • Functions

  • Settings

    • Fully supported, with the exception of PlayRateScaleBiasClamp, which is ignored

  • Tag

  • Pose Matching

Blendspace Player

Blendspace Player Properties

Supported properties

  • Sync

  • Relevancy

    • Fully supported

  • Functions

  • Coordinates

    • One or two inputs supported

    • Inputs can be constant or anim vars

    • Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)

  • Tag

  • Settings

    • Fully supported, with the exception of Reset Play Time when Blend Space Changes, which is ignored

AimOffset Player

AimOffset Player Properties

Supported properties

  • Performance

  • Functions

  • Tag

  • Alpha

    • Alpha input type

      • Float Value is supported, but Alpha input must be constant (no anim vars)

      • Bool Value is supported, but Alpha input must be constant (no anim vars)

      • Anim curve is unsupported

    • Alpha Scale Bias is unsupported (settings ignored)

    • Alpha Scale Bias Clamp is unsupported (settings ignored)

  • Sync

  • Relevancy

    • Fully supported

  • Coordinates

    • One or two inputs supported

    • Inputs can be constant or anim vars

    • Complex expressions on inputs are generally not supported at present (e.g. mathematical operations / type conversion)

  • Settings

    • Fully supported, with the exception of Reset Play Time when Blend Space Changes, which is ignored

    • Additionally, see notes here on mesh space additive support within crowd, since there are important differences here from full Unreal ABP solution

Random Sequence player

Random Sequence Player Properties

Supported properties

  • Settings

    • Full support for Sequence and Chance to Play

    • Min Loop Count and Max Loop Count will be evaluated and a fixed loop count will be chosen by crowd ABP compiler (within ranges specified), but will not be selected dynamically when sequence is chosen

    • Similar to loop count, Min / Max Play Rate are read and a value is fixed at compile time within the bounds

    • Blend In and Shuffle Mode are not supported

  • Relevancy

  • Functions

  • Tag

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