Overriding Emote Settings at Runtime
This page outlines how to override emote settings at runtime. In some cases this is done using Live Config, in other cases this is done by calling functions that are exposed to blueprint.
Stable - Can be used with minimal support by referencing documentation and examples
Turning all Emotes on and off
Emotes are on by default.
You can turn emotes off a per-client basis by calling OverrideEmotesEnable
on said client.
Turning individual Emotes on and off
The default Emote selection is defined by the Emote Selection Asset (J_EmoteSelectionAsset
) that you've set in the roles table.
You can turn emotes off on a per-client basis by calling OverrideEmoteSelectionSlotAtIndex
on the client.
You return emotes to their default, on a per-client basis, by calling ClearEmoteSelectionOverrideAtIndex
per emote on said client.
The emotes available to roles and even individual clients can be changed by overriding them with a different Emote Primary Asset (UJ_EmotePrimaryAsset
) using OverrideEmoteSelectionSetFromAsset
.
The impact of changing roles on emotes
When a player changes role, their emote selection will change to that of the new role.
The default behaviour is that any existing overrides are retained when changing roles, e.g.
Player starts in Default role.
Emote slot 1 is overridden to
ThumbsUp
emote.Player changes to a role with a different emote set.
Emote slot 1 is still set to
ThumbsUp
emote, but all other emote slots will change to the new role's settings.
This behaviour can be changed to Clear All Overrides on Role Changed by changing the follow live config value:
game.json
Emote.ClearEmoteSelectionOverridesOnRoleChanged
(bool)
Functions exposed to BP
Emote Selection can be changed at runtime by calling the following functions on the JM_PlayerEmoteComponent
:
OverrideEmotesEnabled
OverrideEmoteSelectionSlotAtIndex
OverrideEmoteSelectionSetFromAsset
OverrideProfileAsEmote
OverridePickMeEmote
Overrides can be cleared with the following functions:
ClearEmotesEnabledOverride
ClearAllEmoteSelectionOverrides
ClearEmoteSelectionOverrideAtIndex
ClearProfileAsEmoteOverride
ClearPickMeEmoteOverride
Debugging
Console commands are available for all of the above functions to test functionality:
M2.Emotes.OverrideEmotesEnabled [bool Enabled]
- Overrides Emotes enabledM2.Emotes.OverrideEmoteSelectionSlotAtIndex [Index Emote Name]
- Overrides an emote slot at Index with the given Emote Primary Asset name e.g.M2.Emotes.OverrideEmoteSelectionSlotAtIndex 5 PDA_Emote_Icon_ThumbsUp
M2.Emotes.OverrideEmoteSelectionSetFromAsset [Emote Selection Asset Name]
- Overrides all emotes with the given Emote selection asset name e.g.DA_EmoteSelection_Default
M2.Emotes.OverrideProfileAsEmote [Emote Name]
- Overrides the Profile As Emote slot with the given Emote Primary Asset name e.g.PDA_Emote_Icon_ThumbsUp
M2.Emotes.OverridePickMeEmote [Emote Name]
- Overrides the Pick Me Emote slot with the given Emote Primary Asset name e.g.PDA_Emote_Icon_ThumbsUp
M2.Emotes.ClearAllEmoteSelectionOverrides
- Clears all emote selection overridesM2.Emotes.ClearEmoteSelectionOverrideAtIndex [Index]
- Clears emote selection override in slot with the given IndexM2.Emotes.ClearProfileAsEmoteOverride
- Clears the Profile As Emote overrideM2.Emotes.ClearPickMeEmoteOverride
- Clears the Pick Me Emote override
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