Voice Chat

In Review - feature maturity not classified, documentation in progress and likely to change

Overview

Spatial Audio provides large-scale, spatialised voice chat between players. You will often hear it referred to by its historical name, โ€œCrowd Audioโ€, and some files still use this name. The new name, โ€œSpatial Audio,โ€ is meant to convey the support for all kinds of audio, not just crowds of people talking!

The spatial audio system consists of three parts:

  • The spatial audio Unreal plugin. This integrates the system with Unreal and provides an API to game code.

  • The audio client. This is a DLL that provides engine-agnostic processing functionality, and provides an interface to the connection between the client and the audio server.

  • The audio server. The server receives audio from each client, performs processing and aggregation, and then sends the mixed audio back to each client.

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