Observer Controls

How to use the observer controls to make videos for broadcast

Switching to Observer Mode

You can switch to the observer role as you would any role - via the ESC menu. To do this in a packaged build, you'll need to have the role enabled for your profile. When testing in the editor, you can bypass this requirement by enabling Offline Mode in Editor Preferences โ†’ Juno Roles.

For more details on Roles see Setting Role Groups.

Bringing up the shortcut help menu

Once youโ€™re in the observer role, you can bring up a menu that displays all the other shortcuts by pressing Shift-H.

Setting up and choosing cameras

Cameras are created through the Observer Camera Control Panel. All cameras in a level are replicated and shared between the observers in real time. To open up the control panel in observer mode, use Alt-Z.

Configuring cameras

Click "Add camera". New cameras will be automatically selected. If you wish to edit a different camera, select it from the dropdown.

Assign the keybinding to the camera through the 2nd dropdown. The camera's current position is displayed in the panel, it can be changed with "Change camera position".

To create a moving camera, move to the desired movement destination and click โ€œSet movement destinationโ€œ. To switch the camera back to a fixed camera, untick โ€œCamera movementโ€œ.

Once cameras are assigned keybindings with the Camera Control panel, you can use them to switch between the cameras.

Swapping from Cameras to Flycam (and vice versa)

By default, youโ€™ll start off as a flycam. After entering the camera mode (eg. with a hotkey), use Alt-X. flycam to start your flycam from the cameraโ€™s position.

The hotkey to toggle between flycam and the previous camera mode, without teleporting the flycam to the fixed camera, is Alt-F2. One known bug is that, while in fixed camera view, you can still move the flycam (but any movement will not be reflected on your screen until you swap back to flycam).

Disabling HUD

Itโ€™s possible to disable the HUD while in Observer mode by using the hotkey Alt-Q. Itโ€™s also possible to toggle individual UI elements:

  • Emotes = Shift+N

  • Nameplates = Shift+M

  • Chat = Shift+,

  • Soundwaves = Shift+.

HUD can be enabled/disabled also through the Observer HUD control panel:

To open it up, use Alt-H

Flycam Movement on Keyboard

You can move around using WASD as normal. Spacebar will lift the camera up and CTRL will lower it. Use [ and ] to increase and decrease movement speed. Camera speed can be reset with Alt-P.

Camera speed can also be changed with the scroll wheel. (Donut only)

Camera movement and panning are smoothed by default. Toggle smoothing off and on with the P key.

Camera panning smoothing can be changed with the = and - keys. Smoothing can be set back to the default value with Alt-=.

Camera should not be able to be panned manually or moved while in fixed camera mode.

Audio controls

To open up the Audio Control Panel, use Alt-M.

The sliders are shared between all the observers, unless Override locally is enabled.

Loudspeaker Audio toggle is only applied locally.

Misc. keys

  • Collision toggle = Alt-J

  • Toggle receiving loudspeaker audio = Alt-L

Controller Support

There is limited controller support - using an Xbox controller of any variety should work, but PlayStation controllers are not supported. Use the analogue Triggers to move up and down. Use the Bumpers to increase and decrease movement speed. Use the Top Face Button (Y) to toggle smoothing.

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