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On this page
  • Choppiness Detection
  • Disabling using voice

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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Crowd Audio

CrowdAudioComponent advanced configuration

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Last updated 21 hours ago

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This page includes some extra functionality present in the crowd audio component, which could be useful for users exploring deeper into crowd audio:

Choppiness Detection

The crowd audio component has a PollConnectionHealth function, that checks whether there have been any dropped audio packets in the time since the last time PollConnectionHealth was called. It calls OnConnectionHealthResult with the result of the poll. This can be used to track whether there are any issues with audio, e.g. notifying users if they have a spotty connection.

Disabling using voice

SetVoiceInputEnabled is the function used to turn voice chat on or off. We call this directly in our example voice chat functionality. The function is overridable, so if you want to inject checks that reject calls to this function, that can be done.

Some example logic in the deprecated BPMC_CrowdAudio for tracking connection health. It has been removed from our current example content since it is not currently being used/hooked up to UI, but could be added to a downstream project if desired.
BPMC_M2Example_CrowdAudioComponent overrides SetVoiceInputEnabled, blocking requests to enable voice if CanUseVoice is false. This function is blank by default, but can be extended if desired