Assets

Guides for managing assets and assets versions for sharing content.

An Assets is a generic descriptor for a collection of Assets Versions. Assets are the primary method for sharing self-contained UE content bundles that users can obtain and utilize.

The term “Assets” refers both to an individual collection of versions and to multiple collections.

All Assets and Assets Version are created, packaged and uploaded from MSquared editors (including releases). All Assets and Assets Versions can be managed from the dashboard by anyone with premissions and all Assets and Assets Versions are ingested by end users via the MSquared Launcher.

Assets Types

Assets come in 3 distinct forms for different purposes. Each Assets Type is uploaded, managed and consumed differently.

Follow the links below to find guides and read more about each type:

  • Engine Plugins - Assets that are bundled with MSquared Editors to form Releases.

  • Project Plugins - Assets that can be added or removed from a users project at any point.

  • Templates - Assets that are selected during project creation to provide a base set of content

Assets editable information

Field Name (*Required)
Description

Name*

The name given to your Assets. This is displayed to users when searching for your Assets, managing Assets installations and managing creating Releases.

Description

A markdown description for what your Assets contain and do. Users will use this when determining if your Assets are suitable for their purposes. As this is a markdown field, users can preview what their markdown will look like and are able to embed media into it the description via links.

Tags

Tags allow users to more easily search for your assets via filtering and search and provide quickly parsable information about the content contained. Tags can be any string and only a maximum of 20 tags may be applied to an assets.

Picture

The primary display image for your Assets.

Extra Media

Additional images or videos.

Draft Assets

Assets are initially Draft assets. This means that they can be deleted freely and users are unable to see them in the plugins page of the launcher.

You can check whether your Assets is a draft by checking the tags in the Assets header

Terminology

Term
Description

Author

The creator and/or maintainer of an Assets. This is strictly anyone with permissions to edit an Assets.

User

The consumer of an Assets.

Assets Type

Whether the Assets is an engine plugin, project plugin or a template.

Limitations

Guides

Creating Assets

Creating a new Assets will happen automatically when you perform the initial Assets upload.

The process involved in creating an Assets is dependent on the Assets Type being created.

Editing Assets

The Assets editing process is the same for all Assets Types.

  1. Navigate to the Assets you would like to edit.

  2. Click the Edit button on the Assets header.

  3. Perform edits in the opened modal.

  4. Click Save.

  5. Click the Upload Images button on the Assets header.

  6. Modify or add new images using the Change Assets Image and Add additional images buttons.

  7. Click Save.

Deleting Assets

The process for deleting an Assets is the same for all Assets Types

  1. Navigate to the Assets you want to delete.

  2. Click the Delete button in the Assets header.

  3. Confirm the deletion by clicking Delete again in the modal.

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