Assets
Guides for managing assets and assets versions for sharing content.
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Guides for managing assets and assets versions for sharing content.
Last updated
Was this helpful?
An Assets
is a generic descriptor for a collection of . Assets are the primary method for sharing self-contained UE content bundles that users can obtain and utilize.
All Assets and Assets Version are created, packaged and uploaded from MSquared editors (including ). All Assets and Assets Versions can be managed from the dashboard by anyone with premissions and all Assets and Assets Versions are ingested by end users via the .
It is up to the Assets Author to ensure the Assets adequately describes the content. We do not enforce that tags, names, descriptions or media are accurate or even that two Assets Versions within the same Assets are similar.
Assets come in 3 distinct forms for different purposes. Each Assets Type
is uploaded, managed and consumed differently.
Follow the links below to find guides and read more about each type:
- Assets that are bundled with MSquared Editors to form .
- Assets that can be added or removed from a users project at any point.
- Assets that are selected during project creation to provide a base set of content
Name*
The name given to your Assets. This is displayed to users when searching for your Assets, managing Assets installations and managing creating Releases.
Description
A markdown
description for what your Assets contain and do. Users will use this when determining if your Assets are suitable for their purposes.
As this is a markdown field, users can preview what their markdown will look like and are able to embed media into it the description via links.
Tags
Tags allow users to more easily search for your assets via filtering and search and provide quickly parsable information about the content contained. Tags can be any string and only a maximum of 20 tags may be applied to an assets.
Picture
The primary display image for your Assets.
Extra Media
Additional images or videos.
Author
The creator and/or maintainer of an Assets. This is strictly anyone with permissions to edit an Assets.
User
The consumer of an Assets.
Assets Type
Whether the Assets is an engine plugin, project plugin or a template.
Assets are initially Draft
assets. This means that they can be deleted freely and users are unable to see them in the .
Once any Assets Version within an Assets has been , the Assets becomes Published
and can no longer be deleted.
We do not allow Assets to be deleted if they contain one or more .
.
.
.
Click the Edit
button on the Assets header.
Click Save
.
Modify or add new images using the Change Assets Image
and Add additional images
buttons.
Navigate to the Assets you want to delete.
Confirm the deletion by clicking Delete
again in the modal.