Templates
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A Template functions the same as a native Unreal Engine template. It is a content bundle that can be used to initialise a new project.
During upload, users have the option to enable Upload subfolders as separate templates
.
This option creates a template for every immediate sub-folder within the project content folder. We recommend users do this when they want to:
Upload more than 1 template from a single uproject.
Exclude content from a template. Assets outside of the sub-folder will be exlcuded from the template.
Keep the template content organised. It is easier to see what content will be included in your template if it is all contained within one folder.
Engine plugins are uploaded at the same time as templates. When a template is uploaded, all it's dependencies are found and if any exist within a project plugin, this plugin will be treated as an Engine plugin and uploaded as well.
(Optional) Create a new folder within your project content directory representing the template content.
Create a new map.
Click the Assets button in the top right of the screen to open the Assets upload window.
To upload a new Template Assets Version, simply repeat the process to . This will automatically detect an Assets exists and upload your template as a new Assets Version.
Templates are consumed by users via the .