Engine Plugins

Engine plugins are a core concept in Releases. When a Release is created, it must define an Engine Plugin to be bundled with an MSquared editor. The Engine Plugin is then installed directly into the engine when a new Release is installed or upgraded.

Guides

Create a new Engine Plugin Assets

Engine plugins are uploaded as part of the Template upload process when they are detected as dependencies of the templates.

To create a new Engine Plugin, follow the template upload process and place engine content within a project plugin of your uproject.

This guide will follow the template upload process and outline the additional steps required to upload an engine plugin.

  1. Follow the Template upload process until you reach step 4.

  2. Create a new M2 Library (content-only plugin).

  3. Transfer some of the content from your Template folder into the new Engine plugin content folder.

  4. Resume Step 4 from the Template upload process.

  5. You will now see both a Template Assets and an Engine Plugin Assets in the dashboard.

Upload a new Engine Plugin Assets Version

To upload a new Engine Plugin Assets Version, follow the same process used to Create a new Engine Pluign Assets.

Consume an Engine Plugin Assets

Engine Plugins are consumed via the Releases page

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