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  • Adding browser to the world space
  • Mouse interaction in 3D space

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  1. CREATION
  2. Unreal Development
  3. Features & Guides
  4. Web Browser

In-world browser

PreviousViewport browserNextLoading embedded pages

Last updated 1 day ago

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You can use the browser placed in the 3D space, e.g. as a TV screen.

This guide assumes you've followed Setup the browser widget.

Adding browser to the world space

Create a new blueprint actor. Inside it, add a Widget component:

On this widget component, set the Widget Class to your browser widget, and change the Draw Size to 1920 x 1080.

Place the actor into your level:

Play PIE and the browser will load the MSquared docs in 3D space:

Mouse interaction in 3D space

To interact with the browser using your mouse, on the widget component set "Receive Hardware Input" to true.

Using the above setup, you can then interact with the browser in 3D space such as navigating around the docs page.

The Widget component being added to the actor.
Setting the Widget Class and Draw Size.
The blueprint in the level.
Interaction -> "Receive Hardware Input" on a Widget component.