LogoLogo
API Status
  • ๐Ÿ‘‹Welcome
  • ๐ŸŒWhat is Morpheus Platform?
    • Interoperability
  • โ„น๏ธHelp
    • ๐Ÿ“—Glossary
    • ๐Ÿ†˜Support
    • Firewall problems
    • EULA
  • CREATION
    • ๐ŸŽฎUnreal Development
      • โšกGet Started
        • โš’๏ธDownload the Editor
        • โซUpload Content
        • ๐ŸŒŽCreating your own map
        • ๐Ÿ“Morpheus Base Project
        • โ“Differences from Unreal
          • ๐ŸงCharacter Configuration
        • ๐Ÿ“กMorpheus Networking
          • Introduction to Morpheus Networking
          • Network Levels
          • Replicated Properties
          • RPCs
          • Morpheus Render Targets
          • Morpheus Array
          • Networking FAQ
          • Replicating Sublevels
      • ๐Ÿ“šFeatures & Guides
        • ๐Ÿ“’Example Plugin
          • Nameplates
          • In-game roles
        • ๐ŸŠActor Pooling
        • ๐Ÿ”ŠAudio
        • ๐ŸŽญAvatars
          • Creating an Avatar
          • Attachments
            • MML Attachments
          • Custom Animation Variables
          • Importing an NFT collection
          • Capsules and Mesh Transforms
        • ๐Ÿค–Bots
        • ๐ŸŽ™๏ธChat
          • Unreal Text Chat
        • ๐ŸŽ›๏ธControl Panels
          • Control Panel Configuration
          • DJ booth mission control
          • Observer Controls
        • ๐Ÿ”‰Crowd Audio
        • ๐ŸคผCrowd Rendering
          • Legacy Animated Crowd
            • Animated Crowd Console Commands
            • Attaching static meshes to crowd members
          • Crowd Materials
          • Performance Parameters
          • Live Config Settings
          • Crowd Animation
            • Crowd Anim Blueprint
              • User Guide - Crowd Anim Blueprint
              • Reference Guide - ABP Nodes
                • Animation Playback
                • States and State Machines
                • Variables
                • Transitions
                • Special
                • Blends
                • Additional Notes
        • ๐ŸฑHelpers & Extras
          • "Instanced Objects" in Blueprints
          • Objects with "world context"
          • Making DataAsset classes
          • Duplicate Objects
          • The Bootflow Subsystem
          • The "Wait For Condition" System
          • Advanced Graphics settings
          • Listening to inputs on UObjects
          • Morpheus UserID
          • World Services
          • M2Extras: Skins System
        • ๐Ÿ–ฅ๏ธLoading Screen
        • โšกLive Config
          • Editing for a World
          • Editing Locally
          • Default Settings
          • Accessing via Blueprint
          • Adding New Settings
          • Overriding Defaults
          • Using Arrays
        • ๐ŸงŠMML
        • ๐Ÿ•บMotion Capture
        • ๐Ÿ“กNetworking
        • ๐Ÿ“ขNotifications
        • Raycastable Crowd
        • ๐ŸŒSingletons
        • ๐Ÿ“ฑStreaming & Multiplatform
          • GFN on mobile
        • ๐Ÿ–ฅ๏ธUI
          • "UI Mode"
        • ๐Ÿ—ƒ๏ธUser Collections
          • Creating a New Object Definition
          • Accessing from Unreal
            • Creating Objects Definitions
            • Transfer Objects
            • User Collection Views
            • Receiving Updates
        • ๐Ÿ“บVideo Players
          • Embedded Video Player
          • Millicast video streaming
            • How to Setup an In-Game Video Stream
            • Picture-in-Picture mode
          • Streaming Video Player
            • How to Setup a URL Video Player
            • Picture-in-Picture mode
        • ๐ŸžVisual Debugging
          • Inspector
        • ๐ŸชŸWeb UI
        • ๐Ÿ’ Web Requests
          • Http Requests
            • Legacy HTTP Nodes
          • JSON Handling
          • WebSockets
          • Identity Validation
          • Allowed External URLs
          • Walkthrough Example
            • Example Counter Service
        • โœˆ๏ธWorld Travel
          • World Travel in the editor
        • Avatar Physics Assets
        • Action Gameplay Helper Components
      • ๐Ÿ”‘Workflows
        • โ†—๏ธUpgrade the Editor
          • ๐Ÿ–ฅ๏ธVersion History
        • โš™๏ธEditing Project Settings
        • ๐Ÿ“ˆProfiling
        • ๐ŸงบMarketplace Importing
        • ๐Ÿ› ๏ธExtra Workflows
          • Setup Play-in-Editor
          • Setup Local Asset Validation
          • Adding Gameplay Tags
          • Validating Game Assets
          • Custom Connection Modes
          • Connect Editor to a World
          • Common Issues
      • ๐Ÿ“šUseful Reading
        • โญBest Practices
    • ๐ŸŒŽWorlds
      • ๐Ÿ“ฉInvite Players
        • Setting Role Groups
      • Persistent Worlds
      • Always on Worlds
    • ๐Ÿ“…Running events
      • โœ…Large scale events - Checklist
      • ๐Ÿ‘พAnti-Cheat (EAC)
      • ๐ŸŽฎPlayer Entry
        • ๐Ÿ“ฑReact Native
        • Steam
        • ๐Ÿ’ปHardware Reqs
      • ๐ŸŽฅBroadcast
        • ๐Ÿ“นOBS Integration
      • Failover
      • ๐ŸCapacity And Queue Management
  • ADMINS
    • ๐Ÿ‘ชAccess Control
      • Adding metaverse contributors
      • Creating a new project
    • ๐Ÿ’ฒPricing
      • Development Support
      • Included Usage & Overages
      • Cloud Streaming
      • Access Modes
      • War Room Support
      • Platform SLA
    • โš™๏ธSettings
      • ๐Ÿ—ƒ๏ธProjects
  • APIs and Tooling
    • ๐Ÿ‘ฉโ€๐Ÿ’ปIntroduction
    • ๐Ÿ–ฅ๏ธAPI Reference
      • Accounts
      • Datasources
      • Events
      • Key/Value Store
      • Organizations
      • Realtime
      • Sessions
      • User Profile
      • World Builder
      • Worlds
    • ๐Ÿ“ฆFrontend SDKs
      • ๐Ÿ“„Version History
      • Pixel Streaming
    • ๐Ÿš€Launcher
  • Integrations
    • ๐Ÿ“ŠAnalytics
      • Sending events from web
      • ๐ŸŽฎSending Events from Unreal
    • ๐Ÿ’ฌChat
      • ๐ŸŽฎIntegrating Pubnub with your Unreal Project
      • Adding Moderation to Chat
Powered by GitBook
On this page

Was this helpful?

  1. APIs and Tooling
  2. Launcher
  3. Next-generation Launcher

Editor Installations

WIP nothing to see here yet

Last updated 2 months ago

Was this helpful?

๐Ÿš€