> For the complete documentation index, see [llms.txt](https://docs.msquared.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.msquared.io/creation/unreal-development/features-and-tutorials/helpers-and-extras/custom-console-commands.md).

# Custom Console Commands

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verified: 2025-11-19 version: v39
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| Command                                                                   | Description                                           | Example Usage                            | Notes                                                                                                                                                                                                                                                                                                     |
| ------------------------------------------------------------------------- | ----------------------------------------------------- | ---------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| M2.Teleport `<ZOffset>`                                                   | Teleport to the location at the center of the screen. | <p>M2.Teleport 100<br>M2.Teleport</p>    | <p>Works with <a href="https://dev.epicgames.com/community/learning/tutorials/dXl5/advanced-debugging-in-unreal-engine">debug camera</a> which provides a helpful pointer for where you will be teleporting to.<br><br><code>ZOffset</code> argument is optional. If excluded, it will default to 100</p> |
| M2.Logging.LogVerbosity `<Category>` `<Verbosity>` `<optional: BotsOnly>` | Change log verbosity of all clients and server.       | M2.Logging.LogVerbosity LogActor Verbose | Requires an `M2_ConsoleCommandsSingleton` actor in the world. Add it to the `AdditionalSingletons` list in the world settings to spawn one.                                                                                                                                                               |
