Soundboard
The Soundboard is a simple tool for playing global sound effects in a world. The control panel provides lists of sounds that are either “OneShots” (play once, and do not repeat), or “Loops” looping sounds that must be stopped by the control panel user.

How to Use the Soundboard
Add an instance of
BPM_M2_Audio_Soundboardto your level.Create a DataTable, using
S_M2_Audio_SoundboardSoundsas the Structure.Fill the DataTable with your sounds, organising them into OneShots (sounds that play once) and Loops (sounds that play constantly until stopped).
Set your Data Table in the
SoundPackagesfield on your Soundboard.Once in-game, the panel can be opened as a Director by clicking on the actor, or adding the ActorTag
AutoOpen, and used as follows:\Clicking any of the
OneShotbuttons will immediately trigger that sound.Clicking on any of the
Loopbuttons will play the chosen sound - you do not need to stop the current looping sound in order to switch to a new sound.Clicking
STOPwill stop the current looping sound (but does not affect any OneShots).Clicking
Stop Allwill stop any currently-playing Loops or OneShots.The
Volumeslider allows the user to increase the volume to 2x, or reduce it to zero (i.e. muting the Soundboard).
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