Capacity And Queue Management
Last updated
Last updated
Capacity management & Queuing can be used to cap the number of users able to inhabit a world and manage the rate in which users are able to join. The settings can be found under the Operations tab on a World page. Capacity is defined as the maximum number of available seats in a World.
When you enable Capacity you shall be asked to set an initial limit. Any further users that attempt to join the world will need to wait until a seat becomes available by an active user leaving the world for over 5 minutes.
To manually control the flow of users into a world you must enable the queue. This is done by using the toggle next to the queue control. Once the queue is enabled you can manually add users to the world by clicking the Add Users button. It is possible to add a specific number of users or to add as many queueing users as possible (up to the capacity limit).
Capacity can only be used to manage players entering through streaming - not downloaded clients.
Capacity is only tracked from the point you enable - for example if there are 500 players in a world and then capacity is enabled and initially set to 1000 then a further 1000 players could join bringing the total to 1,500. Therefore if you plan to use capacity for a world you should enable it immediately.